Guide: Nuclear Age
Before trying to handle radioactive materials, please read up on Material Safety for your own safety and information.
Now you can finally start with the nuclear stuff. Be prepared as this is one of the longest parts of progression.
Chicago Pile 
Chicago pile is planned to get major changes in the next release. |
Note: You can skip this and just use gas centrifuges.

Main Page: Chicago Pile
The Chicago pile is an early breeding reactor whose main purpose is that of transmuting into .
In order to make a Chicago pile, you will need drilled blocks of , which can be made by placing a block of graphite and then right clicking it with a hand drill; once all the blocks are drilled, you can then place your fuel rods into the the graphite blocks. When a fuel rod is placed into a block, you can use a screwdriver to take it out or a hand drill to determine statistics such as heat, flux and depletion.
The first fuel rods you are likely to use are the
Ra226Be neutron source and the
uranium rods, to make them you must craft them with the following recipes:
| Ra226Be | Uranium |
|---|---|
Ra226Be is a neutron source and thus outputs a constant flux of neutrons in every direction as rays, once a ray hits an uranium fuel rod, it will output rays of its own in every direction (the efficiency of which is maximum at 1.5 blocks away from the source). The uranium fuel rods also have a heat value that should be no higher than 1000; as upon hitting 1000, the rod block will meltdown releasing radiation and creating a fire which burns the other graphite blocks around it; a common cause of such meltdowns is by naively putting another layer directly on top of the bottom layer, at that point the neutrons have nowhere to escape and will begin heating up the uranium rods.
From there you can either wait until the depletion value of an uranium fuel rod reaches 50000 (or 75000 in 528 mode), at which point it will transmute into a plutonium fuel rod; or you can wait until it's just below that value, at which point it turns into a bred uranium fuel rod. You should then process them in a PUREX to obtain billets of plutonium; it should also be pointed out that plutonium rods can also be used as stronger neutron sources for your Chicago pile.
| Bred Uranium Rod | Plutonium Rod |
|---|---|
Another use of the Chicago pile involves transmuting cells into cells, to do so you must get a lithium cell to 30000 depletion (or 50000 in 528 mode) and then you must take it out of the block.
Uranium Enrichment 
Related Pages: Uranium Hexafluoride, Gas Centrifuge

Enriching uranium involves several steps in order to convert raw uranium ore into usable isotopes like
uranium-235 and
uranium-238. In order to enrich uranium from the ore you must first obtain
yellowcake, which is pure uranium oxide; yellowcake can be made in a chemical plant with uranium billets, , and hydrogen peroxide as shown in the recipe below.
The next step to enriching uranium is making uranium hexafluoride, which will be essential for extracting pure uranium isotopes. To make it you must combine your yellowcake with
water and
fluorite in a chemical plant, this will also give you your back which you can reuse to produce more uranium hexafluoride.
Now we must use a , or rather, 4 of them. To start we must place 4 gas centrifuges in a row (consult the image above), you should notice that there is a kind of output on one of the sides, this is where the centrifuges connect with each other; you should also remember to craft a gas centrifuge overclocking upgrade and place it on the last centrifuge, otherwise it won't work; we should then connect our chemical plant with the first centrifuge in line and from there the 4 centrifuges will process the hexafluoride.
See the gas centrifuge page for the outputs from each centrifuge.
With uranium enrichment done, we can now properly use that uranium to make fuel for the ZIRNOX reactor.
ZIRNOX 
Main Page: ZIRNOX
Nuclear reactors are machines designed for large-scale energy production that are based on nuclear reactions, generally fission. Unlike regular power-generating machines, reactors do not necessarily produce electricity directly, though some can. Nuclear reactors are used for making energy, depleting fuel or doing other kinds of work. These usually use a cooling loop where electricity is generated by steam, though some don't.

We talked about the ZIRNOX nuclear reactor in the pre-nuclear guide. Now it is time to talk about how to operate it.
Its operation is described in more detail in its main page.
There are some components to its operation that may catch players off guard for the first time:
- The ZIRNOX outputs , not normal . As such, the first fluid pipe that connects to the reactor should be set to super dense steam and the turbine it leads to should be set to super dense steam as well. The next pipe and turbine should then be set to dense steam as running a dense type of steam through a turbine will lower it down a level of compression.
(Ultra Dense Steam -> Super Dense Steam -> Dense Steam -> Steam -> Low Pressure Steam).
The reactor starts emitting radiation if super dense steam gets stuck in it, so be careful and don't mess up!
- If the reactor's temperature gauge is not at minimum 100°C, then no steam will be produced. The reactor's temperature can be increased by venting
CO2 and therefore allowing the reactor's core to run hotter, but the reactor will not function below 4000 mB of CO2.
- Even though more powerful fuel rods meaning more heat meaning more power, the ZIRNOX setup might not be enough for powerful fuel rods. So be balanced and don't use high power fuel rods or else boom!
- It is recommended not to rely on the ZIRNOX reactor for power over long periods of time due to it having greatly lower than average fuel efficiency compared to other kinds of reactors, so it is recommended to use it to provide power only as long as it takes to set up a slightly stronger reactor.
Fission Products
Fission waste products can be extracted from the depleted fuel from these reactors through isotope seperation by a or by processing it with a .
The depleted fuels are extremely useful as they are used to make alloys used in a LOT of crafting recipes. for example, which is required for progression. Some of the waste products can be extremely radioactive, so it is recommended to use radiation resistant armor when dealing with them.
Technetium Steel 
Main pages: Technetium, Technetium Steel
Once the ZIRNOX nuclear reactor or a PWR is complete, you can get highly technetium-99 through depleted fuels from those reactors which will be used for various work and crafting, most notably technetium steel plates.
To produce technetium steel, you need to combine
steel with a single nugget of
technetium-99 in a or through the .
1 Ingot 1 Nugget 1 Ingot
|
This will yield one ingot of
technetium steel. Technetium-99 is a common waste product from the fission of and . It has a relatively high half-life for a fission product, so its radioactivity is only mild. Technetium-99 can also be extracted from MOX fuel via a ZIRNOX or research reactor.
To get the depleted fuel you just have to put the spent ZIRNOX fuel rod in a crafting table to get the depleted fuel, which then has to be put in a to cool it. The spent fuel drum needs to be underwater for it to work.
Ferrouranium 
Main page: Ferrouranium
Ferrouranium is a carbon steel-uranium (238) alloy (hence the name) known for its high hardness and durability. It is also radiation resistant due to its uranium content.
It can be used to make the
tier 4 anvil, which is required for making the
HEV Mark IV power armor. It is used in many numerous other things like making the , ,
ducrete and the .
It is produced in a crucible with one nugget of uranium-238 and 2 nuggets of steel giving you 3 nuggets of ferrouranium.
2 Nuggets 1 Nugget 3 Nuggets
|
Research & Breeding Reactor 
Main Pages: Research Reactor, Breeding Reactor
The research reactor is a non-power reactor intended for burning fuel efficiently and acting as a neutron source for breeding reactors. It has to be submerged in water to cool since it does not have the active cooling of a typical power reactor. A
Ra226Be neutron source or
Pu238Be neutron source plate is needed to begin the reaction, and then can be removed. It explodes at exactly 1,000°C, so be careful when using strong fuels and several breeders simultaneously. You can observe the temperature as well as outgoing flux with the seven-segment displays in the GUI. It emits Cherenkov radiation when operating as well as gas bubbles of oxyhydrogen formed from the decomposition of water due to the neutron flux.
The breeding reactor is mostly used to breed nuclear fuels.
The research reactor and breeding reactor are both assembled using the following recipes:
| Research Reactor | Breeding Reactor |
|---|---|
Where the breeding reactor core is assembled as such:
RBMK & PWR 
Main Pages: RBMK, Guide: Designing an RBMK Reactor
There is an in-game book titled "My first RBMK: Basics of building a reactor" that provides a detailed explanation of RBMK reactors. Be sure to check it out for in-depth information.
The RBMK is a modular and complex reactor. A more detailed guide is available on its dedicated page. For now, only a small-scale RBMK is needed, as it will primarily be used for power generation and material irradiation.
Small & Simple RBMK Reactor



Currently we don't need a humongous and complex reactor for our needs, so we are just going to build a small reactor which will get the job done. This is a starter reactor and it could be replaced by a bigger one as you get more materials.
Materials
1 steam channel.
4 fuel rods.
8 boron neutron absorbers.
4 graphite moderators.
1 steam connector (optional).
1 industrial steam turbine.
1 auxiliary cooling tower.
1 barrel.
1 Ra226Be RBMK neutron source.
4 MEP RBMK fuel rods.
21 cover panels (any variant).
Setting Up
- Find a spacious spot where you will build your RBMK reactor.
- Place down a moderator, then place down 2 fuel rods and a steam channel next to it (the fuel rods should be opposite to each other), then surround the fuel rods with moderators and neutron reflectors (refer to figure A).
- Underneath the reactor, dig a hole and connect a water fluid duct to the bottom of the steam channel; then above the reactor, connect a steam fluid duct to the top of the steam channel.
- Alternatively, if you don't want a pipe above the reactor, place down a steam connector underneath the water pipe and the steam channel and then place the steam pipe under the connector (refer to figure B).
- Connect the fluid ducts that are set to water to your cooling tower and place a barrel next to the pipe. Place down your steam turbine, and connect the steam pipe to the turbines, connect the turbine which is outputting low-pressure steam to the cooling tower and basically form a cooling loop like you did with the ZIRNOX and PWR (refer to figure C).
- Once all that is done, place down your cover panels on top of the RBMK channels to prevent radiation from leaking. Then put your MEP rods in the fuel rod then quickly place and replace a Ra226Be neutron source in one of the fuel rods to start the reactor.
Check out this guide to learn more about designing RBMK reactors.
RBMK Irradiation Channel
The RBMK irradiation channel allows us to transmute materials into different items using the flux from a RBMK reactor. It needs to be directly in the path of flowing neutrons to operate. It works significantly more effective with slow neutrons and will absorb all neutrons that impact it no matter their type. Its mostly used to make high-performance solvent or gold-198.
Progression Gate
An RBMK must be constructed in order to progress further within the mod, as it is the only way to produce your first . This makes the RBMK a "hard gate" to progression.

Bismuth 
Main page: Bismuth
Bismuth is an extremely rare heavy element used to create
versatile integrated circuits,
catalytic converter and other advanced materials. It can be used to make various items like SiOX cancer medication to eliminate lung diseases, a tier 5
anvil,
bismuth tools and
bismuth armor.
It can be produced in various ways:
- Bismuth is found in the decay chains of most nuclear waste, short-lived and long-lived nuclear waste, most of which consist of 15% bismuth with a few exceptions: neptunium fuel produces absolutely no bismuth and decayed highly enriched plutonium-241 fuel waste consists of 55% bismuth.
- Bismuth can be bred more directly using bismuth zirconium fast breeders which yields 43.3% bismuth fully depleted, with an initial investment of 1 bismuth nugget per billet, making a total of 8 nuggets in investment per rod to potentially get ~20-21 nuggets (assuming average normal distribution).
- Bismuth can be obtained from decaying , produced by spent
low enriched australium fuel. - Bismuth can also be made by processing heavy metal bedrock ore with .
But, initially for now, you can deplete
thorium fuel rods as they have the best chance of giving a bismuth nugget:
- Deplete thorium fuel in a RBMK, it'll take a while, you can take out the fuel rod when it's 80% depleted.
- Disassemble the fuel rod in a crafting table.
- Put the pellets into the and hope for tiny piles of short-lived nuclear waste.
- Turn the tiny piles of short-lived nuclear waste into short-lived nuclear waste.
- Put the short-lived nuclear waste into a nuclear waste disposal drum and wait for it to turn into long-lived nuclear waste. This'll take a while.
- Put the long-lived nuclear waste into the SILEX and hope for a few
bismuth nuggets.
Arsenic 
Main Page: Arsenic
arsenic jus like bimuth :)
Arsenic is a material that can replace bismuth in some recipes, mainly the
versatile integrated circuit and
catalytic converter, cutting back costs and allowing production.
Bismuth Bronze & Arsenic Bronze 
Main Pages: Bismuth Bronze, Arsenic Bronze
Bismuth and arsenic bronze are two interchangeable materials used in many late and end-game recipes in the cast plate form.
| Bismuth Bronze | Arsenic Bronze |
|---|---|
8 Nuggets 1 Nugget 3 Nuggets 1 Ingot 3 Nuggets
|
8 Nuggets 1 Nugget 3 Nuggets 1 Ingot 3 Nuggets
|
They can be used to make
tier 5
anvils. They are used to make some advanced machines and materials, making them required for progression.
| Details | Recipe |
|---|---|
| Heavy Duty Element Duration: 30.0s |
Cast bismuth and arsenic bronze plates are also used in the assembly of the
inertial confinement fusion reactor.
High-Performance Solvent 
Main page: High-Performance Solvent
High-performance solvent, also known as HPS, is a very important late mid-game fluid, allowing for the full processing of bedrock ore, and in the production of , a fluid used to make , a material used in many late-game recipes. It is a light blue, corrosive, flammable, radioactive fluid, providing 150.0kTU per bucket.
High-performance solvent can be produced in two different ways: In the industrial mixer and in an irradiation channel:
![]() |
Tritium 
Main page: Tritium
Tritium (Hydrogen-3) is a weakly radioactive isotope of which can only be acquired by irradiating or breeding it. It is used in a along with .
Designing Your Own RBMK Reactors
Once you have a basic grasp of RBMK design (or you wish to try a few more beginner designs!), more reactor designs and tips can be found at Guide: Designing an RBMK Reactor.
Pressurized Water Reactor
Main page: PWR

Note: Making a PWR is completely optional.
The PWR (Pressurized Water Reactor) is a modular fission reactor and beginnner-friendly nuclear reactor. This reactor's construction is similar to the RBMK, except that it's in 3D. It is much safer and easier to operate, stable in its operation and melts down gently. In terms of capability, it's below the RBMK but above the .
Fluids that can be used in the PWR have the tag [PWR Coolant] and each component block is prefixed with "PWR".
Cooling is performed passively by the reactor by pushing and pulling to and from internal buffers for hot and cold cooling fluid. Fluid can only be added to and removed from the PWR by fluid ducts attached to access ports. During operation, the amount of cooling fluid that is present in the fluid buffer will not affect how efficiently the reactor cools itself with the only requirement being that enough cooling fluid is left inside the reactor such that it can fully cool itself every tick.
Fuel is inserted into the reactor through the GUI or through access ports and decays at a rate specified by the amount of flux that the reactor is currently producing. Any fuels added to the fuel input slot will be automatically added to the reactor if any space is available, meaning that adding a stack of fuel at a time may lead to a rapid uncontrolled rise in reactivity.
Advanced Petrochemicals 
Main page: Advanced Petroleum Processing
Once we have progressed beyond RBMK, a whole suite of new petrochemical products become available to us. Revisit petroleum processing guide to learn more about constructing an advanced oil refinery so you can get the required materials discussed below.
Catalytic Reformer 
Main Page: Catalytic Reformer
Note: Catalytic converter requires PVC or hard plastic bars. You can only make PVC bars at this stage.
The catalytic reformer is an optional advanced petroleum processing machine. The machine converts certain fluids to more valuable ones, and is commonly known to produce and as a byproduct.
| Details | Recipe |
|---|---|
| Catalytic Reformer Duration: 10.0s |
- It uses a
versatile integrated circuit and
, which means that
bismuth or
arsenic is required in order to craft it.
Its most popular recipe produces reformate from naphtha.
Reformate/Reformate Gas 
Main pages: Reformate, Reformate Gas
Reformate is a product of pressurized refined via a or getting reformed in a .
Reformate is required for progression as it is used produce jet fuel, BTX and more. Its most important use is to be used in reformate gas production.
Reformate gas is a gaseous version of reformate. It can be produced by pressurized and desulfurized crude oil being refined via a vacuum refinery. It can also be produced by various other machines, catalytic reformer having the most recipes.
Reformate gas is required for progression as it's used to make . It is also used to make and to weld or plates.
Both reformate and reformate gas are flammable and combustible.
BTX 
Main page: BTX
BTX is also a product of crude oil obtained via a vaccum refinery. This fluid is important of progression which is because it's the only fluid that can produce hard plastic in addition with phosgene. It is also used in endgame to make which is used to assemble the
inertial confinement fusion reactor (ICF) and , though that isn't important currently....
BTX can be produced in only 2 ways through fractioning towers.
Hard Plastic & PVC 
Main page: Hard Plastic
Hard plastic is a post-bismuth crafting material used in various late game recipes including missiles, the catalytic reformer, and various circuits. It can be produced in a chemical plant with the following recipe:
PVC is an alternative to hard plastic that is crafted with cadmium. It is useful in that it no longer requires BTX to craft and uses less chlorine and unsaturated hydrocarbons, but the presence of cadmium introduces different challenges to production.
It can be produced in a chemical plant with the following recipe:
Saturnite 
Main page: Saturnite
Saturnite is a very durable, heat-resistant and corrosion-resistant exotic alloy that is commonly used in containers and weapons. We need it as the watz power plant requires it which is necessary for progression. Its plate form is what's most used in items, blocks, and machines, such as the antimatter containment barrel. It can be combined with
meteorite powder to make .
It can be produced in a rotary furnace with the following recipe.
2 Ingots
|
Saturnite can be used to make the 3rd tier of anvil, not much to explain, just unlocks some extra recipes. Can be made by combining a normal iron anvil with 10 saturnite in a anvil.
Starmetal 
Main Page: Starmetal
Starmetal is an exotic, natural alloy that comes from outer space. It is commonly found in asteroids, meteorites, and other rocky bodies found in space. It can be made artificially on Earth too however, so you don't have to rely on luck with meteors or an expensive asteroid mining ship.
It's is a very durable, yet reactive alloy that is used in many "exotic" recipes like the
schrabidium clusters.
It can be found in meteors or mined with the asteroid mining ship as crystals. It is usually made in a blast furnace by combining saturnite and meteorite powder however, since the former methods can take a long time.
Mid-game Armors 
HEV Mark IV Armor 
Main Page: HEV Mark IV
HEV (Hazardous EnVironment) Mk. IV suit is a power armor set which has a capacity of 1MHE per piece, and charges at a rate of 10kHE/t. It has decent protection and particularly high radiation resistance. It is very cheap considering the part of progression you are in.
The full set radiation resistance of 2.29 reduces incoming radiation by 99.49%.
Bismuth Armor 
Main Page: Vanilla-Like Armors#Bismuth Armor
Bismuth armor gives the player
jump boost,
speed,
regeneration II and more benefits while and being the most expensive materials it requires.
It also has a special mechanic that grants the player 3 dashes.
Starmetal Armor 
Main Page: Vanilla-Like Armors#Starmetal Armor
Starmetal armor is one of the armors in the mod.
The Soyuz-FG 
Main page: Soyuz-FG
The Soyuz-FG rocket is an immensely powerful soviet rocket that is the primary launch vehicle for all satellites. The Soyuz also has an important purpose in endgame, launching
Gerald The Construction Android.
This capable rocket must be launched from a suitably large mount - in this case, the Soyuz launch platform.
It requires 128,000 mB of and to be launched as well as 750 kHE of power. Pressing the launch button starts a 30 second countdown, and will sound 2 alarms: one playing constantly and a louder one playing every 5 seconds. After the countdown has completed, the Soyuz will launch.
The rocket must be assembled in an assembly machine with the following recipe:
Soyuz Launch Platform
The pad to launch it from is constructed in the world using a simple to follow template, which is visible after placing the core component:
However, whilst it is simple to build, this structure is very large, and therefore requires many blocks. You'll need to craft:
- 4 stacks + 38 blocks of concrete.
- 7 stacks of launch pad scaffold blocks.
- 6 stacks + 30 blocks of launch pad component blocks.
If you're having difficulty sourcing all the required materials, make sure to take advantage of the automation the mod provides!
Satellites
All satellites require a satellite base for assembling. Go to the satellites page for more information on satellite types.
Launching

All satellites must be launched on the Soyuz-FG. Also, it must be noted that they need a satellite control interface with the same frequency, if an unlinked satellite is launched, it will go full freedom and you will lose it, wasting its expensive resources; so triple-check that you have correctly linked all your control items to the same frequency as the satellite!
Next Step 
Get ready for late-game, the longest part of progression.

