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Radiation

From HBM's Nuclear Tech Wiki

This page refers to radiation as a whole, for block-based/environmental radiation, see Environmental Radiation, for item based radiation, see Item Mechanics.

Radiation is an environmental, item-based, and block-based effect caused by radioactive materials, waste, and nuclear reactions (see Exposure for more information). In the mod, it refers to ionizing radiation, and is measured using a  geiger counter in RADs per second (RAD/s). Continuous and unshielded exposure to radiation typically results in death, and can this can be prevented using various methods such as wearing the hazmat suit and its variants.

Exposure

Looking for details on how to protect from hazardous radiation? See: Guide: Material Safety.

Radiation intake usually comes from radioactive materials and items. Below are tables for materials, blocks and items that can be sorted by the amount of radiation they emit.

Radioactive Materials
Material RADs
 Actinium-227 Emits: 30.0RAD/s
 Americium-241 Emits: 8.5RAD/s
 Americium-242 Emits: 9.5RAD/s
 Americium Fuel Emits: 4.75RAD/s
 Ancient Scrap Metal Emits: 150.0RAD/s
 Balefire Egg Emits: 300000.0RAD/s
 Balefire Shard Emits: 30000.0RAD/s
 Presto Log (Balefire) Emits: 2000.0RAD/s
 Solid Fuel (Balefire) Emits: 1000.0RAD/s
 Caesium-137 Emits: 60.0RAD/s
 Cobalt-60 Emits: 30.0RAD/s
 Crystals Emits: Depends
 Suspended Demon Core Emits: 5.0RAD/s
 Closed Demon Core Emits: 100000.0RAD/s
 Digamma Fuel Pellet (Fully Depleted) Emits: 1.500012E7RAD/s
 Ferric Schrabidate Emits: 1.5RAD/s
 Flashgold Emits: 250.0RAD/s
 Flashlead Emits: 6250.0RAD/s
 Pile of Fallout Emits: 30.0RAD/s
 Ghiorsium-336 Emits: 5.0RAD/s
 Gold-198 Emits: 500.0RAD/s
 Iodine-131 Emits: 450.0RAD/s
 Lead-209 Emits: 10000.0RAD/s
 Long-Lived Nuclear Waste Emits: Depends
 Neptunium-237 Emits: 2.5RAD/s
 Neptunium Fuel Emits: 1.5RAD/s
 Nuclear Waste Emits: 15.0RAD/s
 Plutonium Emits: 7.5RAD/s
 Plutonium-238 Emits: 10.0RAD/s
 Plutonium-239 Emits: 5.0RAD/s
 Plutonium-240 Emits: 7.5RAD/s
 Plutonium-241 Emits: 25.0RAD/s
 Plutonium Fuel Emits: 4.25RAD/s
 Polonium-210 Emits: 75.0RAD/s
 Radium-226 Emits: 7.5RAD/s
 Reactor Grade Americium Emits: 9.0RAD/s
 Reactor Grade Plutonium Emits: 6.25RAD/s
 LES Fuel Emits: 5.85RAD/s
 HES Fuel Emits: 5.85RAD/s
 Schrabidium Fuel Emits: 5.85RAD/s
 Schrabidium-326 Emits: 15.0RAD/s
 Schrabidium Trisulfide Cell Emits: 5.0RAD/s
 Schraranium Emits: 1.5RAD/s
 Solinium Emits: 17.5RAD/s
 Short-Lived Nuclear Waste Emits: Depends
 Strontium-90 Emits: 15.0RAD/s
 Solid Mud Brick Emits: 1.0RAD/s
 Technetium-99 Emits: 2.75RAD/s
 Thorium-232 Emits: 0.1RAD/s
 Thorium Fuel Emits: 1.75RAD/s
 Thermonuclear Ashes Emits: 500.0RAD/s
 Trinitite Emits: 0.1RAD/s
 Tritium Cell Emits: 0.001RAD/s
 Trixite Emits: 250.0RAD/s
 Uranium Emits: 0.35RAD/s
 UZH Billet Emits: 0.062RAD/s
 Uranium-233 Emits: 5.0RAD/s
 Uranium-235 Emits: 1.0RAD/s
 Uranium-238 Emits: 0.25RAD/s
 Uranium Fuel Emits: 0.5RAD/s
 MOX Fuel Emits: 2.5RAD/s
 Xenon-135 Emits: 3750.0RAD/s
 Yellowcake Emits: 1.05RAD/s
Radioactive Blocks
Block RADs
 Block of Actinium-227 Emits: 300.0RAD/s
 Ancient Scrap Metal Emits: 150.0RAD/s
 Block Radioactive Barrel Emits: 150.0RAD/s
 Corium Emits: 150.0RAD/s
 Corebblestone Emits: 150.0RAD/s
 Demon Core Lamp Emits: 100000.0RAD/s
Demon Core Lamp can release way higher amounts of environmental radiation when placed.
 Fallout Emits: 60.0RAD/s
 Block of Fallout Emits: 10.5RAD/s
 Block of Ferric Schrabidate Emits: 15.0RAD/s
 Block of Neptunium Emits: 25.0RAD/s
 Block of Nuclear Waste Emits: 150.0RAD/s
 Painted Block of Nuclear Waste Emits: 150.0RAD/s
 Vitrified Block of Nuclear Waste Emits: 75.0RAD/s
 Block of Trinitite Emits: 1.0RAD/s
 Nether Plutonium Ore Emits: 7.5RAD/s
 Block of Plutonium Emits: 75.0RAD/s
 Block of Plutonium-238 Emits: 100.0RAD/s
 Block of Plutonium-239 Emits: 50.0RAD/s
 Block of Plutonium-240 Emits: 75.0RAD/s
 Block of Reactor Grade Plutonium Emits: 62.5RAD/s
 Block of Plutonium Fuel Emits: 42.5RAD/s
 Block of Radium-226 Emits: 75.0RAD/s
 Block of Schrabidium Emits: 150.0RAD/s
 Schrabidium Ore Emits: 15.0RAD/s
 Schist Schrabidium Ore Emits: 15.0RAD/s
 Nether Schrabidium Ore Emits: 150.0RAD/s
 Block of Schrabidium Fuel Emits: 58.5RAD/s
 Block of Solinium Emits: 175.0RAD/s
 Block of Schraranium Emits: 15.0RAD/s
 Sellafite Emits: 0.5RAD/s
 Hot Sellafite Emits: 1.0RAD/s
 Boiling Sellafite Emits: 2.5RAD/s
 Blazing Sellafite Emits: 4.0RAD/s
 Infernal Sellafite Emits: 5.0RAD/s
 Sellafite-Corium Emits: 10.0RAD/s
 Sellafite Radioactive Gem Ore Emits: 25.0RAD/s
 Sellafite Schrabidium Ore Emits: 15.0RAD/s
 Block of Thorium-232 Emits: 1.0RAD/s
 Block of Thorium Fuel Emits: 17.5RAD/s
 Block of Uranium Emits: 3.5RAD/s
 Block of Uranium-233 Emits: 50.0RAD/s
 Block of Uranium-235 Emits: 10.0RAD/s
 Block of Uranium-238 Emits: 2.5RAD/s
 Block of Uranium Fuel Emits: 5.0RAD/s
 Block of MOX Fuel Emits: 25.0RAD/s
 Block of Polonium-210 Emits: 750.0RAD/s
 Block of Yellowcake Emits: 10.5RAD/s
Radioactive Items
Item RADs
 Polonium Insert Emits: 100.0RAD/s
 Radioactive Gem Emits: 25.0RAD/s
 Radioactive Scraps Emits: 1.0RAD/s

Other Sources

  • Forgetting to cover your RBMK columns with cover lids.

Radiation Sickness

Effects On The Player

If the player absorbs radiation, they will suffer the effects of radiation sicknes, which gets more severe the higher their absorbed dose is.

Dose Effects
<200.0RADs
No effects will occur below this level.
200.0RADs
Nausea and weakness are applied at random intervals for five seconds, vomiting (hunger level 20 for 3 seconds) occurs every 60 seconds.
400.0RADs
The weakness effect becomes stronger and slowness is added.
600.0RADs
Slowness and weakness reach level 3, and poison 2 may rarely occur. The player now vomits blood every 30 seconds instead of 60.
800.0RADs
Poison reaches level 3, and wither 2 may apply, which may be deadly even on lower difficulties.
1000.0RADs
Instant death. An achievement is acquired mentioning the player's passing by radiation poisoning and Marie Curie's similar fate.

Effects On Mobs

Some mobs may be affected differently by radiation:

  • At 500 RADs, villagers will turn into regular zombies, which prevents them from being healed back into villagers.

Protection and Treatment

Some of the items and blocks that provide protection or treatment against radiation include:

Notes

  • Exposure from chunk radiation will only decrease as the entity moves away to other chunks, moving above or below a source in the same chunk as the entity doesn't affect radiation exposure
    • There is a more accurate radiation system called PRISM, in which some blocks, like concrete, can actually shield from some radiation when covering the source. It can be enabled in the mod's configuration file (hbm.cfg)
  • Radiation clouds, dead grass particles, and glowing mushrooms do not emit radiation
  • Radiation clouds start to appear if there are over 100 chunk RADs present, and get denser and denser the more irradiated the chunk is
  • NTM radiation is measured in RAD or "Radiation Absorbed Dose."
  • When in the inventory, the  tungsten reacher will reduce the player's exposure from radioactive items down to the square root of their original radiation value.