Dud

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Duds are apparent antimatter bombs that failed to detonate before hitting the ground (hence the name), most likely as a result of some kind of war long ago. They come in 4 variants: "balefire", "TNT", "nuclear", and "salted".
Where to find
Duds generate occasionally all over the overworld. They can also be found on labs' main floor, having destroyed the ceiling, and submerged in the desert atom's cooling tower.
Dangers
Duds can be linked to a detonator and will explode, with a different explosion depending on the variant. The "balefire" variant is especially dangerous, as it creates a balefire explosion.
All duds except the "TNT" variant also emit constant radiation in a small radius.
Loot and Uses
Using a high-tech bomb defusing device on a dud will extract the warhead's component. This yields different items depending on the variant:
| Variant | Loot |
|---|---|
| Balefire | Balefire shard |
| TNT | TNT |
| Nuclear | TNT, plutonium |
| Salted | TNT, plutonium, cobalt |
The "balefire" variant can also be used for euphemium creation.
Trivia
- A dud's orientation when jutting out of the ground is seemingly random, but constant on a per-block basis.
- Duds were long assumed to be antimatter-based bombs, as they could be "milked" for antimatter cells by using bismuth magnetic extractors. This feature has been disabled in version
X5334, which also introduced the dud varients. Before that, all duds were of the "balefire" variant.