Dud

"Welcome to Megaton. The bomb is perfectly safe. We promise."
Duds are apparent bombs that failed to detonate before hitting the ground (hence the name), most likely as a result of some kind of war long ago. They come in 4 variants: "balefire", "TNT", "nuclear", and "salted".
Spawning
Duds generate occasionally all over the overworld. They can also be found on a dud lab's main floor, having destroyed the ceiling, and submerged in the desert atom's cooling tower.
Dangers
Duds can be linked to a detonator and will explode, with a different explosion depending on the variant. The "balefire" variant is especially dangerous, as it creates a balefire explosion.
All duds except the "TNT" variant also emit constant radiation in a small radius.
Loot and Uses
Using a high-tech bomb defusing device on a dud will extract the warhead's component. This yields different items depending on the variant:
| Variant | Loot |
|---|---|
| Balefire | |
| TNT | |
| Nuclear | |
| Salted |
The balefire variant can also be used for euphemium creation.
Trivia
- A dud's orientation when jutting out of the ground is seemingly random, but constant on a per-block basis.
- Duds were long assumed to be antimatter-based bombs, as they could be "milked" for antimatter cells by using bismuth magnetic extractors. This feature has been disabled in version
X5334, which also introduced non-antimatter variants. Before that, all duds were effectively of the "balefire" variant.