Guide: Lategame
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Watz 
Main page: Watz Power Plant
The Watz power plant is a fission based nuclear reactor that is quite similar to the reactor in the sense that it is (mostly) a single assembled unit into which fuel is placed and then reacts as opposed to a modular design style of other reactors. As such, it is quite simple to operate and is easy to run but unlike the ZIRNOX, it is expensive to construct and also produces difficult to deal with waste products. As well as this, it produces very little power for its position in the game's progression and aggressively melts down if not dealt with properly, making it a poor choice for for power generation in most cases.
The primary reason it is constructed is for the waste byproduct it produces, , which is necessary for the production of , a material essential for progression. There is more information about this and how to use the reactor in its own page.
After construction, the Watz power plant requires a pressure pump to be placed on top of itself, sufficient coolant in its internal buffers, and fuel pellets placed inside to begin reacting. Due to it not boiling water directly, it requires a separate heat exchanging setup in order to boil water for power production. Compared to other reactors, it depletes fuel pellets incredibly slowly, making it a practical choice for a reactor on servers and nearly useless for the purpose of fuel breeding. Another useful feature of the Watz is that individual reactors can be stacked on top of each other and simultaneously activated and deactivated with a single pressure pump, meaning that large high output stacks of reactors can be easily controlled with a single signal.

- Fuel Pellet Assembly. Contains the fuel pellets that react to produce heat in the reactor. Not locationally dependent like the ZIRNOX.
- Fluid Gauges. Quantity of a certain type of fluid within the reactor out of 64,000mb. From left to right, each bar is for coolant, hot coolant, and poisonous mud respectively.
- Pellet Configuration Lock. Enables and disables pellet configuration lock. When enabled, the current configuration of pellets in the reactor will be maintained when spent pellets are removed and new pellets are inserted automatically.
- Heat Gauge. Displays the reactors current heat in TU visually as well as in numerical form when hovered over. A needle pointing to the end of the gauge does not indicate a maximum heat value or meltdown risk.
- Flux Value. Displays the current amount of flux that the reactor is experiencing.
Currently, the Watz reactor has a very limited selection of fuels with the majority of fuels being derived from . The only non-schrabidium fuels are MEU, MEP, and HEN. There are also absorber pellets which are designed to absorb radiation and deplete into useful isotopes and materials but due to the previously described slow rate of depletion, this is rarely ever practical compared to other types of reactors.
Poisonous Mud 
Main page: Poisonous Mud
Poisonous mud is a special type of waste/byproduct produced by the Watz power plant operation and is used for obtaining CMB steel, a necessary metal in the progression. It is highly corrosive to granular blocks like dirt and gravel and can slowly corrode stone into cobblestone.
It can be to produce lots of dust, , , and some
tiny piles of nuclear waste. In case of truly ludicrous amounts, it can be put into the specific mud containers (hold up to 64,000 mB) to be easily incinerated.
CMB Steel 
Main page: CMB Steel
Combine steel is a progression necessary material that is used in various ways, making tools and armor and tiles.
It is produced by crucible alloying of and molten
poisonous mud bricks in a ratio of 6:3. It exists in block form, so block casts can be used to extract it from the crucible.
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It is mainly used in many crafting recipes. Two recipes that use CMB steel for example are:
- CMB-Schrabidate antimatter laser crystal.
- Spark capacitor.
BSCCO 
Main Page: BSCCO
BSCCO is an alloy made in a crucible with , , , and . It’s used in the form of dense wires.
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Its used for making ,
particle accelerator coils, and more. Most importantly, its used to make the
fusion reactor and the
plasma forge.
Fusion Reactor 
Main page: Fusion Reactor
Reading the main page is highly recommended.

The fusion reactor is a large, expensive, and advanced type of reactor that works by fusing light elements into heavier ones, producing heat to then be converted into large amounts of electricity. The plasma also produces various different byproducts and neutron flux (if the reaction is not aneutronic).
The most basic setup consists of a plasma vessel (torus), cooled with perfluoromethyl, and an air-cooled klystron, to ignite the plasma.
In more advanced setups, where more energy is needed to ignite the higher-tier plasmas, multiple vessels can be connected together to avoid using multiple klystrons.
Construction
| Part | Recipe |
|---|---|
| x1 Fusion Reactor Vessel Core Component | |
| x484 Superconducting BSCCO Coils | |
| x484 Cast Steel Plates | 3 Ingots |
| x280 Fusion Reactor Piping Blocks | |
| x160 Fusion Reactor Blankets | |
| x1 Blowtorch or Acetylene Welding Torch | |
There are no hatches/ports for access, it will automatically convert itself to a multiblock that lets you access the GUI from any part.
Perfluoromethyl 
Perfluoromethyl is a liquid coolant derived from oil. It is made in an industrial mixer:
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It is cooled into
cold perfluoromethyl by compressing perfluoromethyl in a compressor twice.
Plasma Types
| Plasma Type | Input(s) | Output | Klystron Input Energy | Plasma Output Energy | Output Neutron Flux | Requires coupler to ignite |
|---|---|---|---|---|---|---|
| Deuterium | (20 mB) | (1000 mB) | 750.0 kKyU/t | 1.0 MTU/t | 50.0 flux/t | No |
| Deuterium-Oxygen | (10 mB)
(10 mB) |
250.0 kKyU/t | 1.25 MTU/t | 50.0 flux/t | No | |
| Deuterium-Tritium | (10 mB)
(10 mB) |
(1000 mB) | 750.0 kKyU/t | 3.75 MTU/t | 100.0 flux/t | No |
| Tritium-Chlorine | (10 mB)
(10 mB) |
2.5 MKyU/t | 6.25 MTU/t | 500.0 flux/t | No | |
| Helium-3 | (20 mB) | (1000 mB) | 500.0 kKyU/t | 3.75 MTU/t | 0.0 flux/t (aneutronic) | No |
| Tritium-Helium-4 | (10 mB)
(10 mB) |
875.0 kKyU/t | 4.0 MTU/t | 500.0 flux/t | No | |
| Chlorine | (20 mB) | 3.75 MKyU/t | 10.0 MTU/t | 1000.0 flux/t | No[1] | |
| DHC | (10 mB) | 10.0 MKyU/t | 25.0 MTU/t | 2000.0 flux/t | Yes | |
| Balefire | (15 mB)
(5 mB) |
1.0 MKyU/t | 12.5 MTU/t | 2000.0 flux/t | No | |
| Stellar | (10 mB) | 10.0 MKyU/t | 50.0 MTU/t | 10000.0 flux/t | Yes |
- ↑ Chlorine plasma requires 4 klystrons in order to ignite it, making it impossible to attach any other external components to the fusion vessel. It is advised to use a coupler instead if more components are to be added.
Chlorophyte 
Main Page: Chlorophyte
Chlorophyte is a material that can be used for making
particle accelerator coils or strong tools. But its main use is making the , used for the DFC reactor. It can be obtained as a byproduct of - fusion plasma at a rate of 1 powder every 5 seconds.
Ionized Particles 
Main page: Ionized Particles
Ionized particles are used to make some lategame materials, one of them being . Schrabidic acid is required to make that is necessary for progression. Ionized particles can be produced by - plasma and - plasma.
Plasma Forge 
Main Page: Plasma Forge
The plasma forge is a machine used to forge endgame items like
Gerald,
DFC and
ICF laser parts. Some recipes require
stellar flux,
heavy duty elements for example.
The plasma forge is assembled with an assembly machine:
The plasma forge can also make cheaper fusion reactor vessels at the cost of using quantum circuits.

The plasma forge does not accept upgrades but it can use up useless
fission fragments and
unstable isotopes to gain a temporary x4 speed bonus. Using fragments and isotope to get a speed bonus is heavily recommended as plasma forge recipes have a long duration. The available materials are listed in the main page.
Plasma forge will be essential for progression for forging Gerald The Construction Android.
Particle Accerelator & Exposure Chamber 
Main pages: Particle Accelerator , Exposure Chamber
Particle Accerelator 

Particle accelerators are complex modular machines that accelerate particles to relativistic speeds in order to produce various particles required for exotic materials like
dineutronium,
schrabidium and
euphemium.
It requires materials that need and .
Recipes
- .
- .
- .
- .
- .
- .
- .
- .
- .
Exposure Chamber 

Once you have created the necessary particles in the particle accelerator, this will be the machine you will use them in to create exotic metals like euphemium and dineutronium. It can also serve as a method of producing schrabidium. This machine, like many others, is constructed in the assembly machine.
Currently, it is the only way to create
dineutronium. As such, it is necessary for progression. It is also the fastest way of creating
euphemium, a material that is as necessary.
Viewing the main pages of these machines are highly recommended to learn how to use them.
Digamma Particle 
Main Page: Digamma Particle
The Digamma Particle is a mysterious particle that can be optionally made as it doesn't affect progression. It can be used to make
Digamma RBMK fuel rods.
The fuel rods can be recycled in a to get
Undefined which is used for crafting the murky anvil and the digamma laser crystal.
Production
It is made by colliding two particles which are already hard to produce. It requires 70,000 momentum.
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Schrabidium 
Main page: Schrabidium, Guide: Schrabidium Creation
Schrabidium is a superactinide that has already been introduced, and as such, only an explanation of a new method of production is necessary. Schrabidium is used in armor, conventional and nuclear weapons, energy storage, high-tier circuitry, and nuclear fuel.
Schrabidium Production via Accelerating
A Higgs boson particle is capable of transmuting
uranium-238 into schrabidium at 100% efficiency in an exposure chamber.
It can also be produced in a cyclotron, but only in tiny amounts (nuggets) from ionized particles, a byproduct of most fusion reactions.
Ferric schrabidate is an alloy between iron and schrabidium in the form of schrabidic acid. It behaves like a regular radioactive material with the added bonus of being schrabidic, which means it also causes blindness. It is one of the essential materials needed in progression. It is produced by a series of chemistry.
Ferric schrabidate is produced in the chemical plant by mixing iron powder with 250 mB of schrabidic acid. It can then be smelted into an ingot normally:
Schrabidic acid is produced by mixing 8000 mB of schrabidium trisulfide with 6000 mB of hydrogen peroxide and ionized particles in a chemical plant:
Schrabidium trisulfide is produced in the chemical plant with schrabidium powder, sulfur, and hydrogen peroxide:
Ferric schrabidate is the 6th tier of anvil, not too much to explain, just unlocks some extra recipes. Can be made by combining a normal iron anvil with 10 ingots of ferric schrabidate in an anvil.

