Armors
NTM is full of armors, all of them are either better or worse, some of them are used as upgrade for a better one, some have unique set bonuses, and some make you basically invincible. There are 3 types of armors:
- Power Armors - Uses power/fluid as durability, and when power/fluid runs out, you lose all set bonuses.
- Vanilla-like Armors - Acts and usually looks like a vanilla armor, but with set bonuses.
- Other Armors - Armors that don't fit into any of the 2 categories above.
Full Set Bonus Armor
Most of NTM's armors provide additional bonuses if all pieces are worn. Those bonuses are actually provided by the chestplate itself, and the check for a "full set" only takes the armor material into account, a hidden stat that is responsible for vanilla armor values. This means that certain armor pieces are interchangeable, for example the Mining Helmet is equivalent to a Steel Helmet.
Usual stats for armor bonuses are as follows:
- Effects - A full set can apply permanent potion effects as long as the set is worn.
- Damage-specific resistance - A multiplier for a specific damage type, for example "fall" or "onfire".
- Blast protection - A multiplier for any damage type considered an explosion, including vanilla and nuclear explosions.
- Projectile protection - A multiplier for all damage types considered projectiles, like arrows and most bullet types.
- Damage cap - Prevents a single hit of damage from exceeding a certain value.
- Damage resistance - A multiplier for all blockable damage types, stacks with the other multipliers.
- Damage threshold - A flat subtractor for incoming damage, damage below the threshold is nullified completely.
- Protection value - A hidden stat, internally also known as "protection yield", which is the maximum damage for which the resistances apply. Example: If the protection value is 100, the damage cap is 5 and the incoming damage is 200, the first 100 that fall within the protection value are capped at 5, but the other 100 are still applied in full, resulting in a total of 105 damage. The default protection value for most armor sets is 100.
- Fireproof - If present, will nullify all fire-based damage like afterburn and even swimming in lava.
- No helmet - A hidden stat that allows the set to be considered complete without a helmet, only applies to the PaA armor set.
- Enemy HUD - Shows a health bar above living entities. Can be disabled via the HUD keybind.
- Thermal vision - Shows all entities' bounding boxes, with the color of the box corresponding to the type, for example hostile mobs are always shown in red. The bounding boxes are also visible through walls. Can be disabled via the HUD keybind.
- Auditory geiger counter - Similar to the handheld geiger counter, the suit will click when exposed to radiation. It will however not show the geiger counter HUD.
- Hard landing - An ability that causes the player to perform an AoE attack when hitting the ground after falling at least 10 blocks. The longer the fall, the more damage and knockback the attack deals. Can be quite dangerous as this attack cannot be disabled, which can lead to accidental friendly fire.
- Gravity - Additional downward acceleration. Currently not in use by any armor set, as it would cause desyncs and players getting stuck when joining worlds/teleporting on multiplayer servers.
- Dash count - Allows the player to perform a quick horizontal dash in the current movement direction. Dashes recharge over time. By default, dashes use the same keybind as sneaking.
- Stepsize - Allows players to "climb" blocks like they would climb stairs.
Protection multipliers are ignored if the damage type is marked as armor piercing/absolute (like starvation or poison).
If a protection multiplier is x0 or the damage is below the damage threshold (i.e. anything that results in 0 damage), the player will receive no damage at all as well as no knockback or invincibility frames.
Full sets may provide other purely cosmetic things like step sounds, sounds when jumping/landing, disabling certain parts of the player model to prevent clipping, as well as completely custom non-standard benefits specific to that armor set.
Power Armors
M1tty Environment Suit
Charge: 100kHE
Full Set Bonuses:
- 10 defense
- 1.0 radiation resistance
- Speed II
- Jump Boost
- Damage modifier of 0.25 against fall
- Nullifies all damage from monoxide
- Nullifies all damage from fire
- General damage modifier of 0.5
- Damage threshold of 2.0
Helmet | |
Chestplate | |
Leggings | |
Boots |
Steam Suit
Steam: 64k (uses 1k every ~7 seconds when full set is worn)
Full Set Bonuses:
- 10 defense
- 1.29 radiation resistance
- Haste
- Nullifies all damage from fall
- Nullifies all damage from monoxide
- Damage modifier of 0.5 against explosions
- General damage modifier of 0.8
- Damage threshold of 5.0
- Fireproof
- Hard Landing
- -10% speed
Helmet | |
Chestplate | |
Leggings | |
Boots |
Diesel-Powered Armor
Diesel: 64k (uses 1k every ~7 seconds when full set is worn)
Full Set Bonuses:
- 10 defense
- Speed III
- Jump Boost III
- Nullifies all damage from fall
- General damage modifier of 0.7
- Damage threshold of 2.0
- Enemy HUD
- Thermal Sight
- +25% Knockback Resistance
Helmet | |
Chestplate | |
Leggings | |
Boots |
T45 Power Armor
Charge: 1Mhe (uses 1k every 1 second when full set is worn)
Full Set Bonuses:
- 10 defense
- 1.0 radiation resistance
- Strength
- Nullfiies all damage from fall
- Nullifies all damage from monoxide
- Damage modifier of 0.5 against explosions
- Hard damage cap of 10.0
- General damage modifier of 0.5
- Fireproof
- Auditory Geiger Counter
- Enemy HUD
- Hard Landing
Helmet | |
Chestplate | |
Leggings | |
Boots |
Steel Ranger Armor/AJR Power Armor
Charge: 2.5Mhe (uses 1k every 1 second when full set is worn)
Full Set Bonuses:
- 10 defense
- 1.29 radiation resistance
- Jump Boost
- Strength
- Nullifies all damage from fall
- Nullifies all damage from monoxide
- Damage modifier of 0.25 against explosions
- Hard damage cap of 6.0
- General damage modifier of 0.25
- Damage threshold of 4.0
- Fireproof
- Auditory Geiger Counter
- Enemy HUD
- Hard Landing
Helmet | |
Chestplate | |
Leggings | |
Boots |
AJR Power Armor has also Jump Boost. To craft AJR, simply put a part of Steel Ranger Armor in crafting table with black and red dye:
Lunar Cybernetic Armor
Charge: 10Mhe (uses 1k every 1 second when full set is worn)
Full Set Bonuses:
- 10 defense
- 1.2 radiation resistance
- Speed II
- Jump Boost
- Saturation
- Rad-X
- Nullifies all damage from all
- Damage modifier of 0.5 against explosions
- Hard damage cap of 4.0
- General damage modifier of 0.25
- Damage threshold of 4.0
- Fireproof
- Auditory Geiger Counter
- Enemy HUD
- Thermal Sight
- Hard Landing
- Protection applies to damage <500.0
Helmet | |
Chestplate | |
Chestplate (winged) | |
Leggings | |
Boots |
HEV Mark IV Armor
Charge: 1Mhe
Full Set Bonuses:
- 10 defense
- 2.29 radiation resistance
- Speed II
- Jump Boost
- Damage modifier of 0.5 against fall
- Nullfiies all damage from monoxide
- Nullifies all damage from fire
- Damage modifier of 0.25 against explosions
- Hard damage cap of 4.0
- General damage modifier of 0.2
- Damage threshold of 2.0
- Auditory Geiger Counter
- Built-In Geiger Counter HUD
- Protection applies to damage <500.0
Helmet | |
Chestplate | |
Leggings | |
Boots |
Remnants Power Armor
Charge: 2.5Mhe (uses 1k every 1 second when full set is worn)
Full Set Bonuses:
- 10 defense
- 2.0 radiation resistance
- Strength IV
- Nullifies all damage from fall
- Damage modifier of 0.25 against explosions
- Damage modifier of 0.25 against projectiles
- Hard damage cap of 6.0
- General damage modifier of 0.1
- Damage threshold of 20.0
- Fireproof
- Auditory Geiger Counter
- Enemy HUD
- Hard Landing
- Protection applies to damage <1500.0
Helmet | |
Chestplate | |
Leggings | |
Boots |
Fau Armor
Charge: 10Mhe
Full Set Bonuses:
- 10 defense
- 4.0 radiation resistance
- Jump Boost II
- Nullifies all damage from fall
- Nullifies all damage from monoxide
- Damage modifier of 0.05 against explosions
- Hard damage cap of 4.0
- General damage modifier of 0.05
- Damage threshold of 2.0
- Fireproof
- Auditory Geiger Counter
- Thermal Sight
- Hard Landing
- Protection applies to damage <1000.0
Helmet | |
Chestplate | |
Leggings | |
Boots |
DNT Nano Suit
Charge: 10Ghe (uses ~5k every 1 second when full set is worn)
Full Set Bonuses:
- 10 defense
- 5.0 radiation resistance
- Strength
- Haste
- Jump Boost III
- Cannot take any damage except for explosions
- Hard damage cap of 5
- General damage modifier of 0.001
- Enemy HUD
- Thermal Sight
- Hard Landing
- Resistance is not affected by resistance limit
- Rocket Boots
- Fast Fall
- Boosted Sprint
- Hidden stat: Has no protection cap, all modifiers apply in full no matter how high the damage is
Helmet | |
Chestplate | |
Leggings | |
Boots |
Vanilla-Like Armors
Casual Armor
Full Set Bonuses:
- 6 defense
- Damage threshold of 1.0
Helmet | |
Chestplate | |
Leggings | |
Boots |
Fire Proximity Armor
Full Set Bonuses:
- 4.5 defense
- Fireproof
Helmet | |
Chestplate | |
Leggings | |
Boots |
Security Armor
Full Set Bonuses:
- 10 defense
- 0.82 radiation resistance
- Damage modifier of 0.5 against projectiles
- General damage modifier of 0.65
Helmet | |
Chestplate | |
Leggings | |
Boots |
Hazmat Suit
Full Set Bonuses:
- 6 defense
- 0.59 radiation resistance
Helmet | |
Chestplate | |
Leggings | |
Boots |
Advanced Hazmat Suit
Full Set Bonuses:
- 6 defense
- 1.0 radiation resistance
Helmet | |
Chestplate | |
Leggings | |
Boots |
High-Performance Hazmat Suit
Full Set Bonuses:
- 6 defense
- 2.0 radiation resistance
- Fireproof
Helmet | |
Chestplate | |
Leggings | |
Boots |
Liquidator Suit Armor
Full Set Bonuses:
- 10 defense
- 2.39 radiation resistance
- Damage modifier of 0.25 against explosions
- Damage threshold of 1.0
- Fireproof
- -40% speed
- +400 Knockback Resistance
Helmet | |
Chestplate | |
Leggings | |
Boots |
PaA Battle Hazmat Suit Armor
Full Set Bonuses:
- 10 defense
- 1.7 radiation resistance
- Fireproof
Helmet | |
Chestplate | |
Leggings | |
Boots |
PaA Alloy Armor
Full Set Bonuses:
- 8.5 defense
- 1.36 radiation resistance
- Haste
- Hard damage cap of 6.0
- General damage modifier of 0.3
Chestplate | |
Leggings | |
Boots |
Advanced Alloy Armor
Full Set Bonuses:
- 10 defense
- 0.07 radiation resistance
- General damage modifier of 0.75
Helmet | |
Chestplate | |
Leggings | |
Boots |
Titanium Armor
Full Set Bonuses:
- 10 defense
- 0.04 radiation resistance
- General damage modifier of 0.85
Helmet | |
Chestplate | |
Leggings | |
Boots |
Steel Armor
Full Set Bonuses:
- 7.5 defense
- 0.04 radiation resistance
- General damage modifier of 0.9
Helmet | |
Chestplate | |
Leggings | |
Boots |
Cobalt Armor
Full Set Bonuses:
- 10 defense
- 0.12 radiation resistance
- General damage modifier of 0.7
Helmet | |
Chestplate | |
Leggings | |
Boots |
Starmetal armor
Full Set Bonuses:
- 10 defense
- 1.0 radiation resistance
- Hard damage cap of 15.0
- General damage modifier of 0.5
- Fireproof
Helmet | |
Chestplate | |
Leggings | |
Boots |
Schrabidium Armor
Full Set Bonuses:
- 10 defense
- 3.0 radiation resistance
- Haste III
- Strength III
- Jump Boost II
- Speed III
- Hard damage cap of 4.0
- General damage modifier of 0.1
- Fireproof
Helmet | |
Chestplate | |
Leggings | |
Boots |
Bismuth Armor
Full Set Bonuses:
- Jump Boost
- Speed
- Regeneration II
- Night Vision
- Nullifies all damage from fall
- Hard damage cap of 8.0
- General damage modifier of 0.3
- Grants 3 dashes
Helmet | |
Chestplate | |
Leggings | |
Boots |
Euphemium Armor
Full Set Bonuses:
- 10 defense
- 10.0 radiation resistance
- Saturation
- Regeneration
- Resistance
- Fire Resistance
- Nullifies all incoming damage, even things considered armor piercing
Helmet | |
Chestplate | |
Leggings | |
Boots |
Dineutronium Armor
Full Set Bonuses:
- 2 defense
- General damage modifier of 5.0
Helmet | |
Chestplate | |
Leggings | |
Boots |
CMB Steel Armor
Full Set Bonuses:
- 10 defense
- 1.29 radiation resistance
- Speed III
- Haste III
- Strength
- Hard damage cap of 2.0
- General damage modifier of 0.05
- Damage threshold of 2.0
- Fireproof
Helmet | |
Chestplate | |
Leggings | |
Boots |
Zirconium Pants
Full Set Bonus:
- 1.5 defense
- General damage modifier of 0.0
Leggings |
Other Armors
Crude Protective Mask
Gives 0.5 defense and protection against airborne particles.
Trench Mask
A better version of the crude protective mask, if you can stomach wearing a piss mask, you little piss boy. Gives 0.5 defense and protection against Airborne Particles and Chemical Gas.
Half Mask
Requires a Filter in order to work!
Gives 1 defense and cannot protect against: Chemical Gas, Corrosive Fumes, Nerve Agent, Bacteria/Aerosols.
Leather Gas Mask
Requires a Filter in order to work!
Gives 1 defense and cannot protect against: Corrosive Fumes, Nerve Agent.
Gas Mask
Requires a Filter in order to work!
Gives 1 defense, 0.07 radiation resistance and cannot protect against: Corrosive Fumes, Nerve Agent.
M65-Z Gas Mask
Requires a Filter in order to work!
Gives 1 defense, 0.095 radiation resistance and cannot protect against: Corrosive Fumes, Nerve Agent.
Mining Helmet
Lets you breathe coal, neat! - Obtainable from bonus chest if you chose to get it when starting a world. Gives 1 defense.
Damn Stylish Ballistic Jacket
Gives you 0.1 radiation resistance and 3 defense.
Damn Stylish Ballistic Jacket 2: Tokyo Drift
Gives you 0.1 radiation resistance and 3 defense.
Ash Goggles
Protects you against Bright Lights and Eye Irritants and gives 1 defense.
Protection Goggles
Protects you against Bright Lights and Eye Irritants and gives 1 defense.
Mask of Infamy
Gives 1 defense.
Mark III Life Extender
Adds +25 points to your shield, and bypasses the 100 shield limit of shield infusions. This means that with this armor mod, you can reach a shield value of 125.
Trivia
- It seems like Fau Armor and the DNT Nano Suit have almost the same item textures, they just have different colors and slightly re-textured on top parts.
- Security Armor is a reference to Fallout 3's Vault Security Armor.
- For all references, visit References page.
- There are 4 armor sets that are different from the other, Steam and Diesel armors run on fluids, while PaA Alloy Armor lacks helmet, while Zirconium Pants lack all the other parts.
- Even though Zirconium Pants have the actual stats to nullify all damage, there are no other zirconium armor pieces, making the damage resistance unobtainable.
- You probably shouldn't use Dineutronium Armor, it sucks.
- If you really want it, you better take off the insert from them.
- It seems like only 3 power sets (M1TTY, HEV and Fau) doesn't passively take power when fully worn.
- Bismuth is not actually required to make the leggings part of Bismuth armor.
- Euphemium Armor has the highest radiation protection out of all sets (DNT armor has ~99.9995% radiation resistance)
- Fau Armor has Ϝ (Digamma) symbol, meaning that it will protect you from digamma radiation.
- Fau Armor and the DNT Nano Suit are the only armor sets that can protect from digamma without mods.