Particle Accelerator
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The particle accelerator is a complex modular machine that accelerates particles to relativistic speeds via superconducting magnets in order to produce various exotic particles required for late game materials. Some of these late game materials include dineutronium, schrabidium and euphemium.
Unlike the cyclotron which bombards elements into other elements to transmute them into heavier ones, the particle accelerator collides them together to create new byproducts.
Basics
Particle accelerators are either two types; linear (straight) or circular (synchronous) accelerators. Since circles do not exist in Minecraft, synchronous accelerators are square in design. They are both modular and can be built to any size, with the only restriction being resources, intended byproduct, and energy costs.
Most of the components within particle accelerators require cooling via cold perfluoromethyl. The hot perfluoromethyl can be redirected to a compressor for re-cooling, creating a feedback loop despite energy loss.
Power Consumption and Management
The particle accelerator requires couple MHEs to function properly. Fission reactors or fusion can be used to meet these power needs. It is recommended to calculate how much energy is needed before constructing an accelerator, so the player is not overwhelmed.
Component usage
Both types of particle accelerators require:
- Particle source: To create the particle
- Particle detector (at a receiving end): To form the intended byproduct
- Quadrupole magnets: To reduce particle defocus
- RF cavities: For electromagnetic acceleration
- Coils: For quadrupole magnets to function
However, synchronous accelerators need dipole magnets for turns.
Components
| Component | Recipe | Tooltip |
|---|---|---|
| Beamline | Optional part, connects different accelerator parts.
Also allows to cheaply extend the rings size, for meeting dipole coil size requirements. | |
| Particle Source | Requires cooling!
Uses two items to create a particle | |
| RF Cavity | Requires cooling!
Accelerates particle by 100 points, and adds 100 points of defocus. The particle will crash when reaching points of 1000 defocus. | |
| Quadrupole Magnets | Requires cooling!
Reduces particle defocus by 100 points. Requires large coils to work. | |
| Dipole Magnets | Requires cooling!
Redirects particles based on momentum. Has outputs for below threshold, above threshold and above threshold with redstone applied. Requires large coil to work. | |
| Particle Detector | Requires cooling!
Accepts particles and performs the recipe. Recipes may require containers (particle capsules). Particles need a defocus of 0 to be accepted. |
Coil Types
Coils are required for both dipoles and quadrupoles to work. Coils have three relevant stats to them: The minimum operational range, the maximum operational range and the dipole minimum side length.
If the particle passes a coil while falling short of the minimum operational range, it will still work, however the dipole/quadrupole will be subject to a power draw penalty (10x power required).
If the particle passes a coil in a dipole while the distance between it and the previous dipole is less than the dipole minimum side length, it will also be subject to the same power draw penalty. These penalties stack, having an accelerator that is both undersized and overtiered results in a 100x increase in power draw which exceeds the magnet's power buffer, crashing the particle.
Exceeding the maximum operational range will not cause a penalty, instead the particle will simply crash.
| Coil Type | Recipe | Minimum Operational Range | Maximum Operational Range | Dipole Minimum Side Length |
|---|---|---|---|---|
| Large Gold Coil | 0 | 2,200 | 15 | |
| Large NbTi Coil | 1,500 | 8,400 | 21 | |
| Large BSCCO Coil | 7,500 | 15,000 | 27 | |
| Large Chlorophyte Coil | 14,500 | 75,000 | 51 |
Recipes
| Output | Recipe | Notes |
|---|---|---|
| Chicken Nugget x2 | 100 |
Completely fills hunger. |
| Antimatter Capsule | 300 |
Contains 1000mb of antimatter when put into a magnetic storage container. |
| Antischrabidium Capsule | 400 |
Contains 1000mb of antischrabidium when put into a magnetic storage container. |
| Muon Capsule | 2,500 |
No direct uses, but can be used in further particle accelerator recipes. |
| Tachyon Capsule | Used to make murky wings. | |
| Higgs Boson Capsule | 6,500 |
Used to make schrabidium from uranium-238 in an exposure chamber. |
| Dark Matter Capsule | 10,000 |
Used to make euphemium from plutonium in an exposure chamber. |
| Strange Quark Capsule | Used to make the Dark Crystal. | |
| Sparkticle Capsule | 12,500 |
Used to make dineutronium from ferric schrabidate, also outputs dust as waste. |
| The Digamma Particle | Used to make Digamma Fuel for the RBMK. Also outputs an empty capsule. |