Particle Accelerator


The Particle Accelerator is a complex modular machine that accelerates particles to relativistic speeds via superconducting magnets in order to produce various exotic particles required for late game materials. Some of these late game materials include , and .
Unlike the which bombards elements into other elements to transmute them into heavier ones, the particle accelerator collides them together to create new byproducts.
Basics
Particle accelerators are either two types; linear (straight) or circular (synchronous) accelerators. Since circles do not exist in Minecraft, synchronous accelerators are square in design. They are both modular and can be built to any size, with the only restriction being resources, intended byproduct, and energy costs.
Most of the components within particle accelerators require cooling via . The used perfluoromethyl can be redirected to a for re-cooling, creating a feedback loop despite energy loss.
Power Consumption and Management
The particle accelerator requires couple MHEs to function properly. Fission or fusion reactors can be used to meet these power needs. It is recommended to calculate how much energy is needed before constructing an accelerator, so the player is not overwhelmed.
Components
Both types of particle accelerators require:
Particle source: To create the particle
Particle detector (at a receiving end): To form the intended byproduct
Quadrupole magnets: To reduce particle defocus
RF cavities: For electromagnetic acceleration
Coils: For quadrupole magnets to function
However, synchronous accelerators need dipole magnets for turns.
Components
| Component | Recipe | Tooltip |
|---|---|---|
| Beamline | Optional part, connects different accelerator parts.
Also allows to cheaply extend the rings size, for meeting dipole coil size requirements. | |
| Particle Source | Requires cooling!
Uses two items to create a particle | |
| RF Cavity | Requires cooling!
Accelerates particle by 100 points, and adds 100 points of defocus. The particle will crash when reaching points of 1000 defocus. | |
| Quadrupole Magnets | Requires cooling!
Reduces particle defocus by 100 points. Requires large coils to work. | |
| Dipole Magnets | Requires cooling!
Redirects particles based on momentum. Has outputs for below threshold, above threshold and above threshold with redstone applied. Requires large coil to work. | |
| Particle Detector | Requires cooling!
Accepts particles and performs the recipe. Recipes may require containers (particle capsules). Particles need a defocus of 0 to be accepted. |
Coil Types
Coils determine how fast a particle needs to be to enter a ring and how fast it can be once it leaves. They are required for both dipoles and quadrupoles to work, having various attributes and restrictions to them. Coils have three relevant stats to them: The minimum operational range, the maximum operational range and the dipole minimum side length.
If the particle passes a coil while falling short of the minimum operational range, it will still work, however the dipole/quadrupole will be subject to a power draw penalty (10x power required).
If the particle passes a coil in a dipole while the distance between it and the previous dipole is less than the dipole minimum side length, it will also be subject to the same power draw penalty. These penalties stack, having an accelerator that is both undersized and overtiered results in a 100x increase in power draw which exceeds the magnet's power buffer, crashing the particle.
Exceeding the maximum operational range will not cause a penalty, instead the particle will simply crash.
| Coil Type | Recipe | Minimum Operational Range | Maximum Operational Range | Dipole Minimum Side Length |
|---|---|---|---|---|
| Large Gold Coil | 0 | 2,200 | 15 | |
| Large NbTi Coil | 1,500 | 8,400 | 21 | |
| Large BSCCO Coil | 7,500 | 15,000 | 27 | |
| Large Chlorophyte Coil | 14,500 | 75,000 | 51 |
Recipes
| Output | Details | |
|---|---|---|
| Chicken Nugget x2 | 100 |
Completely fills hunger. |
| Antimatter Capsule | 300 |
Contains 1000 mB of when put into a magnetic storage container. |
| Antischrabidium Capsule | 400 |
Contains 1000 mB of when put into a magnetic storage container. |
| Muon Capsule | 2,500 |
Used to catalyse |
| Tachyon Capsule | Used to make in a | |
| Higgs Boson Capsule | 6,500 |
Used to make from in an . |
| Dark Matter Capsule | 10,000 |
Used to make from in an . |
| Strange Quark Capsule | Used to make the . | |
| Sparkticle Capsule | 12,500 |
Used to make from in a , also outputs dust as waste. |
| The Digamma Particle | Used to make for the RBMK. Also outputs an empty capsule. |
Gallery
