Frequently Asked Questions
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This article covers frequently asked questions about Nuclear Tech Mod.
Pre-emption
What version of Nuclear Tech Mod should I play?
The only up to date versions of NTM are:
- Hbm's Nuclear Tech Mod (1.7.10)
- NTM: Space (1.7.10)
- NTM: Community Edition (1.12.2)
Extended Edition and Reloaded (both for 1.12.2) are extremely outdated and unmaintained.
Is there a good NTM modpack that I can play?
- Nuclear Tech: Integrated.
- Space Tech: Integrated, which features NTM: Space.
Both modpacks are actively maintained, and have a quest book, backported features, and more realistic terrain generation.
What other mods should I use with NTM?
Are there any guides for the mod?
See Getting Started, and the rest of the guides.
Updated Features
I can't make
Advanced Alloy.
As of release 1.0.27_X5719, Advanced Alloy has been removed from the mod. The uncraftable tools and armor is still in the mod, for now.
Why do my machines tilt and collapse into the ground?
As of release 1.0.27_X5714, some machines will now tilt if they are not placed on proper foundation like concrete or stone.
Why do my battery sockets explode?
As of release 1.0.27_X5685, self-chargers in battery sockets can now cause explosions and produce unreliable power output which constantly fluctuates.
Why can't I remove fuel rods manually from my RBMK?
As of release 1.0.27_X5628:
- RBMK fuel rods can no longer be removed by hand if the skin temp exceeds 200°C.
- RBMK fuel rods can no longer be cycled via autoloader if the skin temp exceeds 1,000°C.
- RBMK fuel channels will now undergo meltdown if it is broken when a fuel rod is still loaded with a heat temperature of at least 1,500°C.
Why can't I make energy storage blocks anymore?
As of release 1.0.27_X5567, the old energy storage blocks have been replaced with the new batteries and capacitors.
Fluids
I have fluids stuck in a machine input that I want to recover! How do I take out these fluids?
Right-click a machine with siphon. Fluids in the machine's input tanks will fill any fluid barrels, universal tanks or pipettes in your inventory. Machines with a GUI will need to be sneak-interacted with to siphon.
How do I get rid of unwanted fluids/gases?
Connect a
drainage pipe with fluid ducts to the machine or the fluid container with the unwanted fluid.
Storage
How do I store large amounts of items?
Mass storage units can store large amounts of an item.

They come in 4 different tiers, with each tier being more expensive and having have more capacity:
- 100 capacity.
- 10,000 capacity.
- 100,000 capacity.
- 1,000,000 capacity.
It's also possible to make a sorting system with
pneumatic tubes.
Weaponry
What is the most powerful weapon in the mod?
Gerald The Construction Android is the most devastating weapon in the mod. It has an explosion radius of 600 blocks and the impact causes a worldwide dust cloud, causing all vegetation to die. The usage of this weapon is required for progression as the impact crater contains osmiridium infused tektite.
| Details | Recipe |
|---|---|
| Gerald The Construction Android Duration: 600.0s |
How long will it take to make the easiest nuke?
Making a nuclear bomb might take weeks or even up to a month depending on your gameplay choices. All nuclear bomb shells require control units. Which means you should advance until you have
perfluoromethyl and
tantalum.
| Details | Recipe |
|---|---|
| Control Unit Duration: 20.0s |
The easiest nuclear bomb to make is
The Gadget. Requiring easy components and a plutonium-239 and uranium-238 core for detonation.
Structures
What do the black pillars mean?

They are an indicator of meteor dungeons, the rarest structure in the mod.
What are the structures with the best loot?
Progression
What are the tiers for oil progression?
- Oil 1 :
Oil Refinery,
Fractioning Tower. - Oil 2 :
Catalytic Cracking Tower. - Oil 3 :
Vacuum Refinery. - Oil 3.5 :
Hydrotreater,
Catalytic Reformer.
How can I get resources without mining?
You can get a practically infinite supply of resources via Bedrock ore processing.
What is the progression list for materials?
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Below is a rough list of materials through progression.
(Does not contain materials with ore forms.
Australium,
tungsten,
lignite, etc, or materials that aren't essential for progression)
| Starting | ||||||||
|---|---|---|---|---|---|---|---|---|
| Early-game | ||||||||
| Early to Mid-game | ||||||||
| Mid-game | ||||||||
| Late-game | (Note: Schrabidium can be acquired way earlier by transmutating uranium ore) |
|||||||
| End-game |
Miscellaneous
How can I make lights that use energy?
Power detectors can convert energy into redstone signals, but require an input of at least 20 HE/s.
How can I avoid getting burned when holding pyrophoric items?
Craft a tungsten reacher and keep it in your inventory. (See also: Guide: Material Safety)