Lights
Lighting is an important part of base building, preventing hostile mob spawns, making it easier to get around, and improving a base's aesthetics. However, some may find the torches and glowstone blocks available in the base game to be visually incongruent to the high tech machines and reactor facilities the mod adds. To this end, the mod provides various options for lighting bases, some of which can extend beams of light considerably farther than any vanilla lights can, which can make lighting up very large bases a breeze.


Industrial Lights
These industrial lights all project beams of various lengths in order to illuminate much larger areas than regular light blocks.
Cage Lamp

The cage lamp projects a beam of light 2 blocks ahead, and is the cheapest of the three industrial lights, and can be an effective torch replacement. It is crafted in a crafting table like so:
Fluorescent Light

The fluorescent light is the next tier, projecting light 8 blocks ahead. This makes it a great option for ceilings in factories. These lights automatically join together into strips when placed next to each other. It is crafted like so:
Halogen Floodlight

The halogen floodlight is the most powerful lamp available, projecting light a whopping 32 blocks ahead, making it indispensable in illuminating vast swathes of terrain. It is crafted with the following recipe:
Powered Floodlight

The powered floodlight is a powerful lamp that requires HE to work.
Tritium Lamps
The two tritium lamps project light similarly to the industrial lights, but in all cardinal directions, lighting up a very large diamond shape centered on the block. Both lamps send out beams that are 8 blocks long.
Green Tritium Lamp
This lamp is crafted with tritium, red phosphorus, and sulfur, crafted with the following recipe:
Blue Tritium Lamp
This lamp is produced similarly, with aluminium powder instead of sulfur: