Weapon Ammo
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.22 LR
.22 LR (or .22 Long Rifle) is the smallest (and weakest) round available, used exclusively by the Silenced Submachine Gun.
These rounds do not deal knockback.
Type | Statistics | Recipe |
---|---|---|
Soft Point | Damage: 100% | |
Full Metal Jacket | Damage: 80%
DT Negation: 1 DR Piercing: 10% |
|
Jacketed Hollow Point | Damage: 150%
DR Piercing: -25% Headshot Mult: 1.5x |
|
Armor Piercing | Damage: 150%
DT Negation: 2.5 DR Piercing: 15% Penetrates, no falloff |
9mm
9mm is a middle-of-the-road pistol cartridge, used by the Grease Gun, the Comically Long Pistol, the Uzi, and their variants.
Type | Statistics | Recipe |
---|---|---|
Soft Point | Damage: 100% | |
Full Metal Jacket | Damage: 80%
DT Negation: 2 DR Piercing: 10% |
|
Jacketed Hollow Point | Damage: 150%
DR Piercing: -25% Headshot Mult: 1.5x |
|
Armor Piercing | Damage: 150%
DT Negation: 5 DR Piercing: 15% Penetrates, no falloff |
.357 Magnum
.357 magnum is a potent revolver round currently used by the Break-Action Revolver and its variants.
Type | Statistics | Recipe |
---|---|---|
Black Powder | Damage: 75% | |
Soft Point | Damage: 100% | |
Full Metal Jacket | Damage: 80%
DT Negation: 2 DR Piercing: 10% |
|
Jacketed Hollow Point | Damage: 150%
DR Piercing: -25% Headshot Mult: 1.5x |
|
Armor Piercing | Damage: 150%
DT Negation: 5 DR Piercing: 15% Penetrates, no falloff |
|
FMJ Express | Damage: 150%
DT Negation: 2 DR Piercing: 10% Penetrates with falloff Wear: 150% |
.44 Magnum
.44 magnum is the most powerful handgun cartridge in the world, currently used by the Lever Action Rifle as well as the Heavy Revolver and its variants.
Type | Statistics | Recipe |
---|---|---|
Black Powder | Damage: 75% | |
Soft Point | Damage: 100% | |
Full Metal Jacket | Damage: 80%
DT Negation: 3 DR Piercing: 10% |
|
Jacketed Hollow Point | Damage: 150%
DR Piercing: -25% Headshot Mult: 1.5x |
|
Armor Piercing | Damage: 150%
DT Negation: 7.5 DR Piercing: 15% Penetrates, no falloff |
|
FMJ Express | Damage: 150%
DT Negation: 3 DR Piercing: 10% Penetrates with falloff Wear: 150% |
5.56mm
5.56mm (or 5.56x45mm) is an intermediate rifle cartridge used by the Assault Rifle and the StG 77.
Type | Statistics | Recipe |
---|---|---|
Soft Point | Damage: 100% | |
Full Metal Jacket | Damage: 80%
DT Negation: 4 DR Piercing: 10% |
|
Jacketed Hollow Point | Damage: 150%
DR Piercing: -25% Headshot Mult: 1.5x |
|
Armor Piercing | Damage: 150%
DT Negation: 10 DR Piercing: 15% Penetrates, no falloff |
7.62mm
7.62mm (or 7.62x51mm) is a full-powered rifle round fired by the Carbine and the powerful Minigun.
Type | Statistics | Recipe |
---|---|---|
Soft Point | Damage: 100% | |
Full Metal Jacket | Damage: 80%
DT Negation: 5 DR Piercing: 10% |
|
Jacketed Hollow Point | Damage: 150%
DR Piercing: -25% Headshot Mult: 1.5x |
|
Armor Piercing | Damage: 150%
DT Negation: 12.5 DR Piercing: 15% Penetrates, no falloff |
|
Depleted Uranium | Damage: 250%
DT Negation: 15 DR Piercing: 25% Penetrates, no falloff |
.50 BMG
.50 BMG (or .50 Browning Machine Gun) is the largest rifle cartridge available, used only by its namesake: the Ma Deuce.
Type | Statistics | Recipe |
---|---|---|
Soft Point | Damage: 100% | |
Full Metal Jacket | Damage: 80%
DT Negation: 7 DR Piercing: 10% |
|
Jacketed Hollow Point | Damage: 150%
DR Piercing: -25% Headshot Mult: 1.5x |
|
Armor Piercing | Damage: 150%
DT Negation: 17.5 DR Piercing: 15% Penetrates, no falloff |
|
Depleted Uranium | Damage: 250%
DT Negation: 21 DR Piercing: 25% Penetrates, no falloff |
12 Gauge
12 gauge is the premier shotgun caliber, containing every munition from slugs to phosphorus. It can be shot from the Lever Action Shotgun, the Liberator, the Franchi SPAS-12, and the Auto Shotgun (alongside their associated variants).
By default, the ricochet angle — the maximum angle between a projectile and the surface it hits that allows it to ricochet — is 5°.
Type | Statistics | Recipe |
---|---|---|
Black Powder Buckshot | Projectiles: 8
Damage (per): 9.375% Spread: 0.05 Ricochet Angle: 15° |
|
Black Powder Magnum Shell | Projectiles: 4
Damage (per): 18.75% Spread: 0.05 Ricochet Angle: 25° |
|
Black Powder Slug | Damage: 75%
Spread: 0.01 |
|
Buckshot | Projectiles: 8
Damage (per): 12.5% DT Negation: 2 Spread: 0.05 Ricochet Angle: 15° |
|
Slug | Damage: 100%
DT Negation: 4 DR Piercing: 15% Headshot Mult: 1.5x Ricochet Angle: 25° |
|
Flechette Shell | Projectiles: 8
Damage (per): 12.5% DT Negation: 3 DR Piercing: 20% Spread: 0.025 |
|
Magnum Shell | Projectiles: 4
Damage (per): 50% DT Negation: 4 Spread: 0.015 Ricochet Angle: 15° |
|
Explosive Shell | Damage: 250%
Ricochet Angle: 15° Explosion Range: 2 Explosion Damage: 100% |
|
Phosphorus Shell | Projectiles: 8
Damage (per): 12.5% Spread: 0.015 Ricochet Angle: 15° Inflict 300 ticks of phosphorus |
10 Gauge
10 gauge is the bigger brother to 12 gauge, representing large shells used only by An Old Classic and its variant.
Type | Statistics | Recipe |
---|---|---|
Buckshot | Projectiles: 10
Damage (per): 10% DT Negation: 5 Spread: 0.05 Ricochet Angle: 15° |
|
Shrapnel Buckshot | Projectiles: 10
Damage (per): 10% DT Negation: 5 Spread: 0.05 Ricochet Angle: 90° |
|
Uranium Buckshot | Projectiles: 10
Damage (per): 25% DT Negation: 10 DR Piercing: 20% Penetrates, no falloff Spread: 0.05 Ricochet Angle: 15° |
|
Slug | Damage: 100%
DT Negation: 10 DR Piercing: 10% Penetrates with falloff Ricochet Angle: 15° |
26mm Signal Flare
26mm signal flares are an odd projectile meant only for the Flare Gun.
40mm Grenade
40mm grenades are the projectile of choice for grenade launchers, currently limited to the Congo Lake.
Damage is applied upon hitting an entity in addition to explosive damage.
Type | Statistics | Recipe |
---|---|---|
High-Explosive | Damage: 100%
Explosion Range: 10 Explosion Damage: 100% |
|
Shaped Charge | Damage: 150%
Explosion Range: 7 Explosion Damage: 50% |
|
Demolition | Damage: 75%
Explosion Range: 10 Explosion Damage: 75% Deals block damage with a range of 5 |
|
Incendiary | Damage 75%
Explosion Range: 6 Explosion Damage: 75% Ignites a 3x3x3 area Creates a 5x5x2 area of lingering fire for 200 ticks |
|
White Phosphorus | Damage 75%
Explosion Range: 6 Explosion Damage: 75% Ignites a 3x3x3 area Creates a 5x5x2 area of lingering fire for 400 ticks |
Rocket
Rockets are the main armament of choice for missile launchers, including the Panzerschreck, FIM-92 Stinger, Quad Rocket Launcher, and the Missile Launcher.
Type | Statistics | Recipe |
---|---|---|
High-Explosive | Damage: 100%
Explosion Range: 10 Explosion Damage: 100% |
|
Shaped Charge | Damage: 50%
Explosion Range: 7 Explosion Damage: 150% |
|
Demolition | Damage: 75%
Explosion Range: 10 Explosion Damage: 75% Deals block damage with a range of 5 |
|
Incendiary | Damage: 75%
Explosion Range: 6 Explosion Damage: 75% Ignites a 5x5x5 area Creates a 6x6x2 area of lingering fire for 300 ticks |
|
White Phosphorus | Damage: 75%
Explosion Range: 6 Explosion Damage: 75% Ignites a 5x5x5 area Creates a 6x6x2 area of lingering fire for 600 ticks |
Flamer Fuel
Flamer fuel, as the name suggests, serves as fuel for the Flamethrower and its variants.
Curiously, hitting an entity deals damage without any special ignition effects, including igniting the entity. With primary fire held down, the Flamethrower in particular 'fires' a flame projectile — with a base damage of 1 — every tick that ignores invincibility frames; as such, its nominal damage per second is 20.
Type | Statistics | Recipe |
---|---|---|
Diesel | Damage: 100%
Lasts for 100 ticks Ignites the block it hits Creates a 2x2x1 area of lingering fire for 100 ticks |
|
Gas | Damage: 100%
Spread: 0.05 Lasts for 10 ticks Ignites the block it hits Has no gravity |
|
Napalm | Damage: 100%
Lasts for 200 ticks Ignites the block it hits Creates a 2.5x2.5x1 area of lingering fire for 200 ticks |
|
Balefire | Damage: 100%
Lasts for 200 ticks Creates a 3x3x1 area of lingering radioactive fire for 300 ticks |
Capacitor
Capacitors are disposable ammunition used in energy weapons like the Laser Rifle and the Tesla Cannon.
Due to their status as simply a store of electricity (rather than a discretely-fired projectile), the actual mechanics vary wildly between weapon. For actual statistics, check the respective weapons page.
Type | Recipe |
---|---|
Capacitor | |
Low Wavelength | |
Overcharge |
Mini Nuke
Mini nukes represent the ultimate weapon of choice: a man-portable, miniaturized atomic bomb. They are launched by the M42 Nuclear Catapult "Fat Man".
Every type explodes on impact — unlike grenades and rockets, no direct damage is applied to the entity.
Type | Statistics | Recipe |
---|---|---|
Mini Nuke | Explosion Range: 35
Explosion Damage: 100% Irradiates a 5x5 chunk area RAD/s at center: 50 |
|
Demolition | Explosion Range: 35
Explosion Damage: 100% Deals block damage with a range of 10 Irradiates a 5x5 chunk area RAD/s at center: 75 |
|
High Yield | Spawns a nuclear explosion instead
Explosion Range: 35 Explosion Damage: 250 Ignites afflicted entities Deals nuclear block damage with a range of 35 |
|
Tiny Tots | Projectiles: 8
Explosion Range (per): 15 Explosion Damage (per): 35% Spread: 0.1 Irradiates a 5x5 chunk area each RAD/s at center: 12.5 |
|
Rocket Hive | Projectiles: 12
Explosion Range (per): 15 Explosion Damage (per): 25% Spread: 0.15 |
External Links
From Wikipedia: