Weapon Ammo

From HBM's Nuclear Tech Wiki

There are many weapons in the Nuclear Tech Mod. With many types of weapons, comes many types of ammunition.

.22 LR

.22 LR (or .22 Long Rifle) is the smallest (and weakest) round available, used exclusively by the Silenced Submachine Gun.

These rounds do not deal knockback.

Type Statistics Recipe
Soft Point Damage: 100%
Lead Ingot
CorditeBallistite
Small Gunmetal Casing
Ammo Press
Full Metal Jacket Damage: 80%

DT Negation: 1

DR Piercing: 10%

Steel Ingot
CorditeBallistite
Small Gunmetal Casing
Ammo Press
Jacketed Hollow Point Damage: 150%

DR Piercing: -25%

Headshot Mult: 1.5x

Polymer BarBakelite Bar
Industrial Grade Copper
CorditeBallistite
Small Gunmetal Casing
Ammo Press
Armor Piercing Damage: 150%

DT Negation: 2.5

DR Piercing: 15%

Penetrates, no falloff

Ammo Press

9mm

9mm Parabellum (or 9mm Luger) is a middle-of-the-road pistol cartridge, used by the Grease Gun, the Comically Long Pistol, the Uzi, and their variants.

Type Statistics Recipe
Soft Point Damage: 100%
Lead Ingot
CorditeBallistite
Small Gunmetal Casing
Ammo Press
Full Metal Jacket Damage: 80%

DT Negation: 2

DR Piercing: 10%

Steel Ingot
CorditeBallistite
Small Gunmetal Casing
Ammo Press
Jacketed Hollow Point Damage: 150%

DR Piercing: -25%

Headshot Mult: 1.5x

Polymer BarBakelite Bar
Industrial Grade Copper
CorditeBallistite
Small Gunmetal Casing
Ammo Press
Armor Piercing Damage: 150%

DT Negation: 5

DR Piercing: 15%

Penetrates, no falloff

Ammo Press

.357 Magnum

.357 Magnum is a potent revolver round currently used by the Break-Action Revolver and its variants.

Type Statistics Recipe
Black Powder Damage: 75%
Ammo Press
Soft Point Damage: 100%
Lead Ingot
CorditeBallistite
Small Gunmetal Casing
Ammo Press
Full Metal Jacket Damage: 80%

DT Negation: 2

DR Piercing: 10%

Steel Ingot
CorditeBallistite
Small Gunmetal Casing
Ammo Press
Jacketed Hollow Point Damage: 150%

DR Piercing: -25%

Headshot Mult: 1.5x

Polymer BarBakelite Bar
Industrial Grade Copper
CorditeBallistite
Small Gunmetal Casing
Ammo Press
Armor Piercing Damage: 150%

DT Negation: 5

DR Piercing: 15%

Penetrates, no falloff

Ammo Press
FMJ Express Damage: 150%

DT Negation: 2

DR Piercing: 10%

Penetrates with falloff

Wear: 150%

Ammo Press

.44 Magnum

.44 Magnum is the most powerful handgun cartridge in the world, currently used by the Lever Action Rifle as well as the Heavy Revolver and its variants.

Type Statistics Recipe
Black Powder Damage: 75%
Ammo Press
Soft Point Damage: 100%
Lead Ingot
CorditeBallistite
Small Gunmetal Casing
Ammo Press
Full Metal Jacket Damage: 80%

DT Negation: 3

DR Piercing: 10%

Steel Ingot
CorditeBallistite
Small Gunmetal Casing
Ammo Press
Jacketed Hollow Point Damage: 150%

DR Piercing: -25%

Headshot Mult: 1.5x

Polymer BarBakelite Bar
Industrial Grade Copper
CorditeBallistite
Small Gunmetal Casing
Ammo Press
Armor Piercing Damage: 150%

DT Negation: 7.5

DR Piercing: 15%

Penetrates, no falloff

Ammo Press
FMJ Express Damage: 150%

DT Negation: 3

DR Piercing: 10%

Penetrates with falloff

Wear: 150%

Ammo Press

5.56mm

5.56mm NATO (or 5.56x45mm NATO, derived from civilian .223 Remington) is an intermediate rifle cartridge used by the Assault Rifle and the StG 77.

Type Statistics Recipe
Soft Point Damage: 100%
Ammo Press
Full Metal Jacket Damage: 80%

DT Negation: 4

DR Piercing: 10%

Ammo Press
Jacketed Hollow Point Damage: 150%

DR Piercing: -25%

Headshot Mult: 1.5x

Ammo Press
Armor Piercing Damage: 150%

DT Negation: 10

DR Piercing: 15%

Penetrates, no falloff

Ammo Press

7.62mm

7.62mm NATO (or 7.62x51mm, more or less equivalent to civilian .308 Winchester) is a full-powered rifle round fired by the Carbine and the powerful Minigun.

Type Statistics Recipe
Soft Point Damage: 100%
Ammo Press
Full Metal Jacket Damage: 80%

DT Negation: 5

DR Piercing: 10%

Ammo Press
Jacketed Hollow Point Damage: 150%

DR Piercing: -25%

Headshot Mult: 1.5x

Ammo Press
Armor Piercing Damage: 150%

DT Negation: 12.5

DR Piercing: 15%

Penetrates, no falloff

Ammo Press
Depleted Uranium Damage: 250%

DT Negation: 15

DR Piercing: 25%

Penetrates, no falloff

Ammo Press

.50 BMG

.50 BMG (or .50 Browning Machine Gun) is the largest rifle cartridge available. It is used in the Ma Deuce and the Anti-Materiel Rifle.

Type Statistics Recipe
Soft Point Damage: 100%
Ammo Press
Full Metal Jacket Damage: 80%

DT Negation: 7

DR Piercing: 10%

Ammo Press
Jacketed Hollow Point Damage: 150%

DR Piercing: -25%

Headshot Mult: 1.5x

Ammo Press
Armor Piercing Damage: 150%

DT Negation: 17.5

DR Piercing: 15%

Penetrates, no falloff

Ammo Press
Depleted Uranium Damage: 250%

DT Negation: 21

DR Piercing: 25%

Penetrates, no falloff

Ammo Press

12 Gauge

12 gauge is the premier shotgun caliber, containing every munition from slugs to phosphorus. It can be shot from the Lever Action Shotgun, the Liberator, the Franchi SPAS-12, and the Auto Shotgun (alongside their associated variants).

By default, the ricochet angle — the maximum angle between a projectile and the surface it hits that allows it to ricochet — is 5°.

Type Statistics Recipe
Black Powder Buckshot Projectiles: 8

Damage (per): 9.375%

Spread: 0.05

Ricochet Angle: 15°

Ammo Press
Black Powder Magnum Shell Projectiles: 4

Damage (per): 18.75%

Spread: 0.05

Ricochet Angle: 25°

Ammo Press
Black Powder Slug Damage: 75%

Spread: 0.01

Lead Ingot
Gunpowder
Black Powder Shotshell Casing
Ammo Press
Buckshot Projectiles: 8

Damage (per): 12.5%

DT Negation: 2

Spread: 0.05

Ricochet Angle: 15°

Ammo Press
Slug Damage: 100%

DT Negation: 4

DR Piercing: 15%

Headshot Mult: 1.5x

Ricochet Angle: 25°

Lead Ingot
CorditeBallistite
Plastic Shotshell Casing
Ammo Press
Flechette Shell Projectiles: 8

Damage (per): 12.5%

DT Negation: 3

DR Piercing: 20%

Spread: 0.025

Ammo Press
Magnum Shell Projectiles: 4

Damage (per): 50%

DT Negation: 4

Spread: 0.015

Ricochet Angle: 15°

Ammo Press
Explosive Shell Damage: 250%

Ricochet Angle: 15°

Explosion Range: 2

Explosion Damage: 100%

TNTTATB
CorditeBallistite
Advanced Shotshell Casing
Ammo Press
Phosphorus Shell Projectiles: 8

Damage (per): 12.5%

Spread: 0.015

Ricochet Angle: 15°

Inflict 300 ticks of phosphorus

Bar of White Phosphorus
CorditeBallistite
Advanced Shotshell Casing
Ammo Press

10 Gauge

10 gauge is the bigger brother to 12 gauge, representing large shells used only by An Old Classic and its variant.

Type Statistics Recipe
Buckshot Projectiles: 10

Damage (per): 10%

DT Negation: 5

Spread: 0.05

Ricochet Angle: 15°

Ammo Press
Shrapnel Buckshot Projectiles: 10

Damage (per): 10%

DT Negation: 5

Spread: 0.05

Ricochet Angle: 90°

Ammo Press
Uranium Buckshot Projectiles: 10

Damage (per): 25%

DT Negation: 10

DR Piercing: 20%

Penetrates, no falloff

Spread: 0.05

Ricochet Angle: 15°

Ammo Press
Slug Damage: 100%

DT Negation: 10

DR Piercing: 10%

Penetrates with falloff

Ricochet Angle: 15°

Ammo Press

26mm Signal Flare

26mm signal flares are an odd projectile meant only for the Flare Gun.

Type Statistics Recipe
Signal Flare Damage: 100%

Deals 100 fire damage over 200 ticks.

Red Phosphorus
CorditeBallistite
Large Gunmetal Casing
Ammo Press
Supply Airdrop Damage: 100%

Deals 100 fire damage over 200 ticks.

Calls in a C130 that drops food, fuel, and more.

Found in structures
Weapon Airdrop Damage: 100%

Deals 100 fire damage over 200 ticks.

Calls in a C130 that drops guns and their ammo.

Found in structures

40mm Grenade

40mm grenades are the projectile of choice for grenade launchers, currently limited to the Congo Lake.

Damage is applied upon hitting an entity in addition to explosive damage.

Type Statistics Recipe
High-Explosive Damage: 100%

Explosion Range: 10

Explosion Damage: 100%

Dynamite
CorditeBallistite
Large Gunmetal Casing
Ammo Press
Shaped Charge Damage: 150%

Explosion Range: 7

Explosion Damage: 50%

Copper Plate
TNTTATB
CorditeBallistite
Large Gunmetal Casing
Ammo Press
Demolition Damage: 75%

Explosion Range: 10

Explosion Damage: 75%

Deals block damage with a range of 5

Ammo Press
Incendiary Damage 75%

Explosion Range: 6

Explosion Damage: 75%

Ignites a 3x3x3 area

Creates a 5x5x2 area of lingering fire for 200 ticks

Universal Fluid Tank: Diesel
Dynamite
CorditeBallistite
Large Gunmetal Casing
Ammo Press
White Phosphorus Damage 75%

Explosion Range: 6

Explosion Damage: 75%

Ignites a 3x3x3 area

Creates a 5x5x2 area of lingering fire for 400 ticks

Bar of White Phosphorus
TNTTATB
CorditeBallistite
Large Gunmetal Casing
Ammo Press

Rocket

Rockets are the main armament of choice for missile launchers, including the Panzerschreck, FIM-92 Stinger, Quad Rocket Launcher, and the Missile Launcher.

Type Statistics Recipe
High-Explosive Damage: 100%

Explosion Range: 10

Explosion Damage: 100%

Ammo Press
Shaped Charge Damage: 50%

Explosion Range: 7

Explosion Damage: 150%

Copper Plate
TNTTATB
Ammo Press
Demolition Damage: 75%

Explosion Range: 10

Explosion Damage: 75%

Deals block damage with a range of 5

Ammo Press
Incendiary Damage: 75%

Explosion Range: 6

Explosion Damage: 75%

Ignites a 5x5x5 area

Creates a 6x6x2 area of lingering fire for 300 ticks

Universal Fluid Tank: Diesel
Dynamite
Ammo Press
White Phosphorus Damage: 75%

Explosion Range: 6

Explosion Damage: 75%

Ignites a 5x5x5 area

Creates a 6x6x2 area of lingering fire for 600 ticks

Bar of White Phosphorus
TNTTATB
Ammo Press

Flamer Fuel

Flamer fuel, as the name suggests, serves as fuel for the Flamethrower and its variants.

Curiously, hitting an entity deals damage without any special ignition effects, including igniting the entity. With primary fire held down, the Flamethrower in particular 'fires' a flame projectile — with a base damage of 1 — every tick that ignores invincibility frames; as such, its nominal damage per second is 20.

Type Statistics Recipe
Diesel Damage: 100%

Lasts for 100 ticks

Ignites the block it hits

Creates a 2x2x1 area of lingering fire for 100 ticks

Ammo Press
Flamer Fuel Diesel
Gas Damage: 100%

Spread: 0.05

Lasts for 10 ticks

Ignites the block it hits

Has no gravity

Ammo Press
Flamer Fuel Gas
Napalm Damage: 100%

Lasts for 200 ticks

Ignites the block it hits

Creates a 2.5x2.5x1 area of lingering fire for 200 ticks

Ammo Press
Flamer Fuel Napalm
Balefire Damage: 100%

Lasts for 200 ticks

Creates a 3x3x1 area of lingering radioactive fire for 300 ticks

Ammo Press
Flamer Fuel Balefire

Capacitor

Capacitors are disposable ammunition used in energy weapons like the Laser Rifle and the Tesla Cannon.

Due to their status as simply a store of electricity (rather than a discretely-fired projectile), the actual mechanics vary wildly between weapon. For actual statistics, check the respective weapons page.

Type Recipe
Capacitor
Ammo Press
Overcharge
Ammo Press
Low Wavelength
Ammo Press

Mini Nuke

Mini nukes represent the ultimate weapon of choice: a man-portable, miniaturized atomic bomb. They are launched by the M42 Nuclear Catapult "Fat Man".

Every type explodes on impact — unlike grenades and rockets, no direct damage is applied to the entity.

Type Statistics Recipe
Mini Nuke Explosion Range: 35

Explosion Damage: 100%

Irradiates a 5x5 chunk area

RAD/s at center: 50

Plutonium-239 Nugget
Mini Nuke Shell
Ammo Press
Mini Nuke
Demolition Explosion Range: 35

Explosion Damage: 100%

Deals block damage with a range of 10

Irradiates a 5x5 chunk area

RAD/s at center: 75

Ammo Press
Mini Nuke Demolition
High Yield Spawns a nuclear explosion instead

Explosion Range: 35

Explosion Damage: 250

Ignites afflicted entities

Deals nuclear block damage with a range of 35

Ammo Press
Mini Nuke High Yield
Tiny Tots Projectiles: 8

Explosion Range (per): 15

Explosion Damage (per): 35%

Spread: 0.1

Irradiates a 5x5 chunk area each

RAD/s at center: 12.5

Ammo Press
Mini Nuke Tiny Tots
Rocket Hive Projectiles: 12

Explosion Range (per): 15

Explosion Damage (per): 25%

Spread: 0.15

Ammo Press
Rocket Hive

Tanks

Tanks are disposable tanks filled with water, foam, or boron sand, and are used to refill the fire extinguisher, a tool for putting out most kinds of fire.

Type Statistics Recipe
Water Can put out normal vanilla fire.
Steel Plate
Steel Bolt
Universal Fluid Tank Water
Steel Bolt
Steel Plate
Fire Extinguisher Water Tank
Foam Can put out Balefire.
Niter
Niter
Fire Extinguisher Water Tank
Niter
Niter
Fire Extinguisher Foam Tank
Sand Can put out reactor fires, and absorb their radiation.
Boron Sand
Boron Sand
Boron Sand
Boron Sand
Fire Extinguisher Water Tank
Boron Sand
Boron Sand
Boron Sand
Boron Sand
Fire Extinguisher Sand Tank

Charges

Charges are the specialized mortar-like ammo type for the charge thrower, which include two types of demolition charges and a grappling hook.

Type Statistics Recipe
Grappling Hook Deals 10 damage, can pierce enemies with no falloff.

Has great movement utilities.

Ammo Press
Grappling Hook16
Demolition Charge Deals 25 damage and some block damage in an area of 5 blocks.
Ammo Press
Demolition Charge4
Heavy Demolition Charge Deals 50 damage and significant block damage in an area of 15 blocks, also covers the crater in slag.
Demolition Charge
Demolition Charge
Demolition Charge
Demolition Charge
Demolition Charge
Duct Tape
Demolition Charge
Demolition Charge
Duct Tape
Heavy Demolition Charge

Trivia

  • In real life, soft-point bullets are typically still jacketed. The term comes from that the soft metal core is exposed at the tip. Solid lead bullets are their own category.
    • Using soft-point bullets in warfare is a violation of the Hague Convention of 1899 (declaration IV, 3).
  • Similarly, full metal jacket bullets are not made of solid copper or hard metal, as their core is still soft metal, like lead. Bullets made of solid hard metal do exist, but are typically just called solid metal bullets.
  • Some jacketed hollow-point include a polymer tip, as all NTM hollow-points do. The purpose is to improve expansion upon hitting a soft target, but also sometimes to prevent premature expansion, such as when passing through clothing.

External Links

From Wikipedia: