SPAS-12

From HBM's Nuclear Tech Wiki
SPAS-12
Tactical Information
Caliber12 gauge
Capacity8
Reload typeShell-by-shell
Base damage32 (16 hearts)
Firerate60 RPM
Alternate fireFires two shells at once
Lifespan600 shots
Action typePump-action
Sight typeNone

"Here, I have a more suitable gun for you. You'll need it - Catch!"

The Franchi SPAS-12 is a 12 gauge, pump-action, combat shotgun with a 8 round tube magazine. The default round is the standard 12 gauge shell. It is impossible to aim down the shotgun's sights.

Background

From Wikipedia:

The Franchi SPAS-12 is a combat shotgun manufactured by Italian firearms company Franchi from 1979 to 2000. The SPAS-12 is a dual-mode shotgun, adjustable for semi-automatic or pump-action operation. The SPAS-12 was sold to military and police users worldwide, as well as on the civilian market.

Crafting

The SPAS-12 is crafted in a crafting table with the following recipe:

Light Desh Barrel
Light Desh Receiver
Gunmetal Mechanism
Light Desh Barrel
Bakelite GripPolymer Grip
Desh Stock
SPAS-12


Mechanics and Play

The SPAS-12 plays similarly to its appearance in the Half-Life series, but the pellet spread is tighter, so effectiveness persists into medium range. This combined with the headshot multiplier the shells have means that most generic vanilla monsters are killed in a single shot, sometimes even when armored. Also in line with the Half-Life series, it has no ability to enable its semi-automatic mode and it is strictly pump action. However, it has inherited the ability to fire 2 rounds at once.


There is no ability to use iron sights to assist with aiming. However, with the range this gun is effective at, this is not a serious issue, as the crosshair is an acceptable means of aiming, and vaguely illustrates the spread.

When pressing the alternate fire key, the SPAS-12 will shoot 2 shells at once, causing twice as much recoil and twice as much wear, but still having the same recovery delay between shots, effectively doubling the firerate and halving the ammo capacity without any downsides if alternate firing is used instead of primary firing.

It has a durability of 600. This is not spectacularly high, so to maintain the weapon for prolonged periods of time, it is recommended to only use its alternate firing mode intermittently, or not at all.

Ammo

12 Gauge
Name Damage Multiplier (Damage Multiplier for All Projectiles) Projectiles Spread Armor Piercing Damage Threshold Negation Special Effects
12 Gauge Black Powder Buckshot x0.09375 (≤ x0.75) 8 0.035 0% 0 -
12 Gauge Black Powder Magnum Shell x0.1875 (≤ x0.75) 4 0.035 0% 0 -
12 Gauge Black Powder Slug x0.75 1 0.01 0% 0 -
12 Gauge Buckshot x0.125 (≤ x1) 8 0.035 0% 2 -
12 Gauge Slug x1 1 0 15% 4 -
12 Gauge Flechette Shell x0.125 (≤ x1) 8 0.025 20% 5 -
12 Gauge Magnum Shell x0.5 (≤ x2) 4 0.015 0% 4 -
12 Gauge Explosive Shell x2.5 1 0 0% 0 Splash damage with a range of 2 blocks
12 Gauge Phosphorus Shell x0.125 (≤ x1) 8 0.015 0% 0 15s of phosphorus afterburn

Mods

  • Choke: As a full-length shotgun, the SPAS-12 can make use of a choke, reducing projectile spread of buckshot-type ammo variants by 50%.

Trivia

  • The model was made by Pheo.
  • It the first gun to make use of the new custom JSON animation loader, animated by Mellow.
  • Despite being a real gun, the manufacturer is credited to the Black Mesa Research Facility instead of Franchi, possibly because the latter discontinued production in 2000.
    • Gun tooltips no longer mention a manufacturer.
  • The reason the gun doesn't have a semi-automatic fire mode in Half-Life 1 was possibly due to balance reasons or that the pump-action is simply more visually interesting.
    • Curiously, the HECU that also sometimes use SPAS-12s, do use the semi-automatic mode against the player.
  • All sounds were sourced from Half-Life 1.
  • The quote in the comment is from Half-Life 2, where Father Grigori gives the the player their first shotgun, a SPAS-12.

External Links