Auto Shotgun

From HBM's Nuclear Tech Wiki
Auto Shotgun
Tactical Information
Caliber12 gauge
Capacity20
Reload typeMagazine
Base damage24 hearts
Firerate120 RPM
Lifespan2,000 shots
Action typeElectric motor
Sight typeHologram


The Auto Shotgun is a powerful 12 gauge shotgun with decent rate of fire and comparatively high ammo capacity. As the name implies, it's a full automatic gun, spewing lead as long as the trigger is pulled.

Crafting

The auto shotgun can be made in a crafting table using ferrouranium parts, a weapon steel mechanism and plastic grips:

Heavy Ferrouranium Barrel
Heavy Ferrouranium Receiver
Weapon Steel Mechanism
Polymer GripBakelite Grip
Polymer GripBakelite Grip
Auto Shotgun

Ferrouranium from uranium-238 can be obtained in small amounts early on from raiding structures, however the heavy components mean that a good amount of ferrouranium is required. Weapon steel is only obtainable post-coker (and therefore, post-cracking).

Mechanics and Play

Compared to previous repeating or single-shot shotguns, the auto shotgun is automatic meaning it has a much higher rate of fire. However, compared to most automatic non-shotgun weapons, the rate of fire is still rather slow, firing two rounds per second.

In addition, the auto shotgun features a revolving cylinder that can hold 20 shells (often misidentified as a magazine) which is reloaded all at once, making it load significantly faster than all previous shotguns which are loaded shell by shell.

Instead of traditional iron sights or a scope, it uses a hologram, which isn't terribly accurate, however for the purpose of firing buckshot it more than suffices, and aiming has the inherent advantage of decreasing weapon spread, extending the effective range.

Due to its high base damage, it becomes absolutely devastating when loaded with explosive slugs, as they feature a x2.5 damage multiplier in addition to dealing its damage over a wider area. Explosive slugs need high-explosives and weapon steel to make, both are available by the time the auto shotgun can be crafted.

Shredder

Shredder
Tactical Information
Caliber12 gauge
Base damage25 hearts
Firerate120 RPM
Lifespan2,000 shots
Action typeElectric motor
Sight typeHologram

The Shredder is the B-side to the auto shotgun. Its general stats are similar, however it has a few important differences.

Instead of using a revolving cylinder, the attached drum is used to pull an ammo belt, eliminating the need for reloading entirely, and allowing the gun to fire shells directly out of the inventory.

The most important distinction is its mode of operation: Instead of firing the shell like a normal gun would, it uses plasma to launch the entire shell, case and all, as a projectile. The plasma beam is hitscan, meaning there is no delay, and when scoped, it's always perfectly accurate. On hit, the beam creates a small area of effect where targets take laser damage, in addition to finally setting off the launched shell, causing pellets to fire out of the hit surface.

The created pellets move very slowly and will typically bounce off of surfaces multiple times, creating the same area of effect laser attack as the initial beam. Pellets inherit all traits from the original shell fired, including pellet count, damage, accuracy and special effects. Magnum rounds for example will create fewer pellets which are more accurate and deal more damage, while explosive shells will create one single projectile which explodes on impact.

Do note that the pellets created have a fair bit of innate inaccuracy, meaning that even slugs that would fire out of a normal shotgun with no spread do end up having spread after triggering when firing from the Shredder.

Crafting the Shredder

The Shredder can be made by upgrading the auto shotgun with saturnite mechanisms:

Saturnite Mechanism
Saturnite Mechanism
Auto Shotgun
Saturnite Mechanism
Saturnite Mechanism
Shredder

Mods

  • Auxiliary Electric Engine: Due to having electric action, the auto shotguns can make use of this mod, allowing the magazine to rotate faster, doubling the fire rate.

The upgrade works on both variants. However, unlike most shotguns, neither can make use of a choke, as the barrel isn't long enough.

Trivia

  • The auto shotgun's model is largely based on the Shredder from Turok 2: Seeds of Evil.
    • Due to the arcade-style nature of the early Turok games, the original design was not made with any reloading animations in mind, making the entire back section of the gun somewhat nonsensical. The small cylinder was replaced with a larger revolving one with visible shells, and the back section has received a less boxy look, with a proper grip as well as a wire stock, similar to the Liberator.
  • The scope was not modeled because at the time, it was not yet clear which guns could be aimed. After the decision was made to make as many guns aimable as possible, the hologram was added as a simple replacement for a proper iron sight model.
  • The "camera" noise the electric motor makes when rotating the cylinder was based on a similar noise made by the automatic shotgun from Turok: Dinosaur Hunter.
  • The auto shotgun is the only gun that can endlessly dry-fire automatically, on the count of using an electric motor for its action. Other guns would have to be re-cocked, demanding the trigger to be pulled again.
  • Interestingly, the auto shotgun has the original green color palette of the Shredder seen in Turok 2, while NTM's Shredder has a metallic blue color instead.