Carbine

From HBM's Nuclear Tech Wiki
Carbine
Tactical Information
Caliber7.62mm
Capacity14
Reload typeMagazine
Base damage7.5 hearts
Firerate240 RPM
Lifespan3000 shots
Action typeGas-operated
Sight typeIron sights


The Carbine is a semi-automatic rifle chambered in the powerful 7.62mm caliber. Despite having rather clunky iron sights, the gun has no innate spread, making it a rather effective weapon across most ranges.

Crafting

The carbine can be crafted with the following recipe:

Light Desh Barrel
Light Desh Receiver
Gunmetal Mechanism
Wood Grip
Wood Stock
Carbine

Using only light parts and wooden furniture, the carbine is a rather cheap gun for its tier. Since it uses desh, it's a post-oil gun, requiring at least a basic refinery setup to make.

Mechanics and Play

Being the first gun to have access to the more powerful 7.62mm rounds, it delivers quite a punch per shot compared to prior tier guns. Despite being semi-automatic, it has a high rate of fire, with a theoretical maximum of four shots per second.

The carbine also has a magazine that holds 14 rounds which is significantly more than most early semi-automatic weapons (and on-par with the much less powerful Henry rifle), which is reloaded all at once. A reload takes just over two seconds, however if the carbine jams, it takes twice as long to get the gun working again.

The carbine has a usable set of iron sights which have the standard x0.66 FOV multiplier (1.5-fold magnification). Getting used to the rather bulky sights can pay off, as the gun has no innate spread, making a repaired gun perfectly accurate, allowing it to be effective over most ranges.

Mods

  • 5.56mm Conversion Kit: Allows the gun to fire the smaller and cheaper 5.56mm rounds, increasing the ammo capacity to 20.

Trivia

  • The carbine is based on the same weapon from Bioshock Infinite, which itself is a modified version of the M1 carbine.
    • The most notable differences to the real gun are the enlarged front sights, the fore grip's shape as well as the crude metal braces that surround it.
  • The inspect animation (reloading when a reload isn't possible) has the player lift the gun and pull back the slide, revealing the chambered round, if present.