Item Mechanics
This page or section has been flagged for a need of a rework. This can be for a multitude of reasons, such as: poor quality, outdated information, lack of information, cumbersome writing, etc. Please update as soon as possible, click here to do so. |
This article will attempt to explain the various mechanics of certain items. These mechanics are noted on the item's tool-tip, this article just describes them in more detail.
Radioactivity
On most of the tool-tips of radioactive materials, it will say: [number] RAD/s. These are how many RAD/s you will receive unprotected if. They all add up, even in stacks. Using a geiger counter, you can tell how many RADs you have absorbed and how much a potentially contaminated environment is emitting. The effects of radiation poisoning RADs only become noticeable at ~200 and become deadly at ~350. You die at ~1,000, no questions asked. Hazmat suits reduce the amount of absorbed radiation, increasing the amount of time you can hold and/or be in a radioactive environment. Paired with a tungsten reacher, the reduction is even better, making it almost a requirement for handling extremely hazardous materials.
To get rid of absorbed radiation, use Rad-Away or stand on a player decontaminator. Humans absorb ~620 millirems (~0.6 RAD) every year on average and it is considered harmless. In perspective, NTM (unenriched) uranium gives 0.35 RAD/s, so you're getting around 1/2 a year's dose of radiation per second by holding it. You will not die unless you hold it for a very long time, but more radioactive materials like polonium or schrabidium give much more and can kill you fast even with hazmat suits.
Asbestos
See: Lung Diseases
Any item or block that contains exposed asbestos will increment the player's asbestos/mesothelioma trait, as well as environmental asbestos particles. There is no way to check your level either directly or by checking symptoms, you simply abruptly die. Other than using SiOX cancer medication to completely cure it (which requires bismuth), the only way to prevent sudden entitlement to financial compensation, is to prevent exposure to begin with. Any gas mask or helmet that blocks particulates will do.
Some other items use this trait as a generic hazardous particulate emission and not specifically asbestos, so be aware.
Coal Particles
See: Lung Diseases
Similar to mesothelioma, black lung is a counter that's incremented by environmental or item based coal particles, emitted by most coal related powders or by mining coal, as expected. Unlike mesothelioma, you can determine your level in the disease by checking symptoms. Vomiting blood/soot and getting negative status effects are a clear sign of the disease. Also unlike mesothelioma, black lung can heal over time (granted it's below 25%), which it cannot do IRL. SiOX Cancer Medication also works on it, but not fully, it brings your level to 25% where it can begin to heal itself.
Digamma Radiation
Only the most end-game items and blocks emit Digamma radiation. It works similarly to normal radiation, but it is counted in mDRX and mDRX/s, can only be blocked by Fau Power Armor, is unable to be in the environment, and requires Xanax and other anti-psychotics to remove. It is also by far, more deadly and ethereal. Currently, only the Digamma particle (333.3 mDRX/s), the balefire bomb (10 mDRX/s), and digamma fuel (100 mDRX/s) emit digamma radiation.
Since it cannot be in the environment, it is generally limited to held items or immediate proximity with an emitting block.
Dangerous Drops
This one is self-explanatory, if you drop it, bad things happen. They're found on the antimatter and antischrabidium cells, all of the singularities, and on the artificial xen crystal. Here's a list of all the items that you mustn't drop:
- Antimatter cells
- Dropping it will cause its containment cell to break and explode violently as it is released, antischrabidium will create a fölkvangr field instead of a normal explosion. The antimatter cluster will also explode if dropped, just with a larger effect.
- Singularities
- They will lose containment and form a small black hole that sucks in nearby blocks and entities, higher strength ones will last longer and cause more damage. The miniature black hole will stay indefinitely unless destroyed by an antimatter cluster.
- Artificial xen crystal
- Not directly destructive, but it will create floating islands from a large area of where it was dropped. Entities caught in its area of effect will be turned upside down permanently. Most tile entities (machines and chests) will be effectively destroyed or reset.
- Dead-man's detonator and explosive
- Specifically made to be dangerous to drop. Usually activated when killed or intentionally dropped. The detonator can be connected to a nuke and the explosive just explodes.
- The Demon Core
- Dropping it will have the screwdriver suspending the two neutron reflectors fall out, allowing for them the close in on the core, making it go supercritical, permanently. The closed demon core is extremely radioactive at 100,000 RAD/s. The next person to pick it up will likely die in seconds even with high tier hazmats. Though, the closed demon core is a required item for certain things.
Pyrophoric
Pyrophoric items set the player on fire when held, either because they are extremely hot or very easily flammable, and are difficult to transport as such. Almost all radioactive elements become pyrophoric when pulverized into powder from the heat. White phosphorus bars are also pyrophoric due to it catching fire extremely easily. You can protect yourself from being set on fire by either wearing a fire proximity suit or armor with the fire resistance ability.
Hydroreactive
Unlike pyrophoric items, it will not immediately take effect when in your inventory, but you'll also want to stay away from water. Quite simply, when you have a hydroreactive item in your hand and are in water or in rain, it will explode. Applicable blocks and ores will also explode if submerged, but only shoot smoke under rain. Applies to lithium, caesium, and strontium.
Flammable / Explosive
Similar to hydroreactive, but will explode when on fire. Applies to volatile substances, such as cordite, ballistite, and vanilla TNT. Also applies to pumpkin pies, both as a joke and to demonstrate that the hazard system can apply to vanilla items and those from other mods.
Fire protection works, but inconsistently, still try to avoid fires or lava.
Blinding
Usually only caused by schrabidium (326 and 327) and other schrabidic compounds. It causes blindness when held due to the bright light emitted, but it goes away after 5 seconds when removed from inventory. The best way to prevent this is to wear a tier 3 or higher hazmat or equivalent. Protection goggles also work, but are a separate item/armor mod.
Effects Table
Use ctrl + F
to more easily find what you're looking for.
Item | Radioactivity (RAD/s) | Pyrophoric | Blinding |
---|---|---|---|
Thorium (Th232) Ingot | 0.1 | False | False |
Uranium Ingot | 0.35 | False | False |
U233 Ingot | 5 | False | False |
U235 Ingot | 1 | False | False |
U238 Ingot | 0.25 | False | False |
Plutonium Ingot | 7.5 | False | False |
Pu238 Ingot | 10 | True | False |
Pu239 Ingot | 5 | False | False |
Pu240 Ingot | 7.5 | False | False |
Neptunium Ingot | 2,5 | False | False |
Polonium Ingot | 25 | True | False |
Ingot of Uranium Fuel | 0.5 | False | False |
Ingot of Plutonium Fuel | 4.25 | False | False |
Ingot of MOX Fuel | 2.5 | False | False |
Ingot of Schrabidium Fuel | 5.85 | False | False |
Ingot of Thorium Fuel | 1.75 | False | False |
Nugget of Uranium Fuel | 0.05 | False | False |
Nugget of Thorium Fuel | 0.175 | False | False |
Nugget of Plutonium Fuel | 0.425 | False | False |
Nugget of MOX Fuel | 0.25 | False | False |
Nugget of Schrabidium Fuel | 0.585 | False | False |
Schraranium Ingot | 1.5 | False | True |
Schrabidium Ingot | 15 | False | True |
Schrabidium Nugget | 1.5 | False | True |
Schrabidium Plate | 15 | False | True |
Schrabidium Wire | 1.5 | False | True |
Bar of White Phosphorus | 0 | True | False |
Solinium Ingot | 17.5 | False | True |
Solinium Nugget | 1.75 | False | True |
Thorium (Th232) Nugget | 0.01 | False | False |
Uranium Nugget | 0.035 | False | False |
U233 Nugget | 0.5 | False | False |
U235 Nugget | 0.1 | False | False |
U238 Nugget | 0.025 | False | False |
Plutonium Nugget | 0.75 | False | False |
Pu238 Nugget | 1 | True | False |
Pu239 Nugget | 0.5 | False | False |
Pu240 Nugget | 0.75 | False | False |
Neptunium Nugget | 0.25 | False | False |
Polonium Nugget | 2.5 | True | False |
HES Ingot | 5.85 | False | True |
LES Ingot | 5.85 | False | True |
HES Nugget | 0.585 | False | True |
LES Nugget | 0.585 | False | True |
Thorium Crystals | 1.0 | False | False |
Uranium Crystals | 3.5 | False | False |
Plutonium Crystals | 75 | False | False |
Schraranium Crystals | 15 | False | True |
Schrabidium Crystals | 150 | False | True |
Phosphorus Crystals | 0 | True | False |
Trixite Crystals | 10 | False | False |
Neptunium Powder | 2.5 | True | False |
Polonium Powder | 25 | True | False |
Schrabidium Powder | 15 | True | True |
Uranium Powder | 0.35 | True | False |
Plutonium Powder | 7.5 | True | False |
Yellowcake | 0.35 | False | False |
Plutonium 238 Fuel Pellet | 15 | True | False |
Weak Uranium RTG Pellet | 5 | False | False |
Polonium 210 RTG Fuel Pellet | 37.5 | True | False |
Tritium Cell | 0,5 | False | False |
Schrabidium Trisulfide Cell | 15 | False | True |
Uranium Rod | 0.175 | False | False |
U233 Rod | 2.5 | False | False |
U235 Rod | 0.5 | False | False |
U238 Rod | 0.125 | False | False |
Plutonium Rod | 3.75 | False | False |
Pu238 Rod | 5 | True | False |
Pu239 Rod | 2.5 | False | False |
Pu240 Rod | 3.75 | False | False |
Neptunium Rod | 1.25 | False | False |
Polonium Rod | 12.5 | True | False |
Sa326 Rod | 7,5 | False | True |
Sa327 (Solinium) | 8.75 | False | True |
Balefire Rod | 1500 | False | False |
Blazing Balefire Rod | 2500 | True | False |
Uranium Dual Rod | 0.35 | False | False |
U233 Dual Rod | 5 | False | False |
U235 Dual Rod | 1 | False | False |
U238 Dual Rod | 0.25 | False | False |
Plutonium Dual Rod | 7.5 | False | False |
Pu238 Dual Rod | 10 | True | False |
Pu239 Dual Rod | 5 | False | False |
Pu240 Dual Rod | 7.5 | False | False |
Neptunium Dual Rod | 2.5 | False | False |
Polonium Dual Rod | 25 | True | False |
Sa326 Dual Rod | 15 | False | True |
Sa327 Dual Rod (Solinium) | 17.5 | False | True |
Balefire Dual Rod | 3000 | False | False |
Blazing Balefire Dual Rod | 5000 | True | False |
Uranium Quad Rod | 0.35 | False | False |
U233 Quad Rod | 10 | False | False |
U235 Quad Rod | 2 | False | False |
U238 Quad Rod | 0.5 | False | False |
Plutonium Quad Rod | 15 | False | False |
Pu238 Quad Rod | 20 | True | False |
Pu239 Quad Rod | 10 | False | False |
Pu240 Quad Rod | 15 | False | False |
Neptunium Quad Rod | 5 | False | False |
Polonium Quad Rod | 50 | True | False |
Sa326 Quad Rod | 30 | False | True |
Sa327 Quad Rod (Solinium) | 35 | False | True |
Balefire Quad Rod | 6000 | False | False |
Blazing Balefire Quad Rod | 10000 | True | False |
Thorium Fuel Rod | 0.875 | False | False |
Thorium Dual Fuel Rod | 1.75 | False | False |
Thorium Quad Fuel Rod | 3.5 | False | False |
Uranium Fuel Rod | 0.25 | False | False |
Uranium Dual Fuel Rod | 0.5 | False | False |
Uranium Quad Fuel Rod | 1 | False | False |
Plutonium Fuel Rod | 2.125 | False | False |
Plutonium Dual Fuel Rod | 4.25 | False | False |
Plutonium Quad Fuel Rod | 8.5 | False | False |
MOX Fuel Rod | 1.25 | False | False |
MOX Dual Fuel Rod | 2.5 | False | False |
MOX Quad Fuel Rod | 5 | False | False |
Schrabidium Fuel Rod | 2.925 | False | True |
Schrabidium Dual Fuel Rod | 5.85 | False | True |
Schrabidium Quad Fuel Rod | 11.7 | False | True |
Tritium Rod | 0.5 | False | False |
Tritium Dual Rod | 1 | False | False |
Tritium Quad Rod | 2 | False | False |
Trinitite | 5 | False | False |
Nuclear Waste | 15 | False | False |
Tiny Pile of Nuclear Waste | 2 | False | False |
Depleted Uranium Fuel | 15 | False | False |
Depleted Thorium Fuel | 10 | False | False |
Depleted Plutonium Fuel | 15 | False | False |
Depleted MOX Fuel | 15 | False | False |
Depleted Schrabidium Fuel | 40 | False | True |
Depleted Uranium Fuel (Hot) | 15 | True | False |
Depleted Thorium Fuel (Hot) | 10 | True | False |
Depleted Plutonium Fuel (Hot) | 15 | True | False |
Depleted MOX Fuel (Hot) | 15 | True | False |
Depleted Schrabidium Fuel (Hot) | 40 | True | True |
Depleted Thorium Fuel Rod | 10 | True | False |
Depleted Thorium Dual Fuel Rod | 20 | True | False |
Depleted Thorium Quad Fuel Rod | 40 | True | False |
Depleted Uranium Fuel Rod | 15 | True | False |
Depleted Uranium Dual Fuel Rod | 30 | True | False |
Depleted Uranium Quad Fuel Rod | 60 | True | False |
Depleted Plutonium Fuel Rod | 15 | True | False |
Depleted Plutonium Dual Fuel Rod | 30 | True | False |
Depleted Plutonium Quad Fuel Rod | 60 | True | False |
Depleted MOX Fuel Rod | 15 | True | False |
Depleted MOX Dual Fuel Rod | 30 | True | False |
Depleted MOX Quad Fuel Rod | 60 | True | False |
Depleted Schrabidium Fuel Rod | 40 | True | True |
Depleted Schrabidium Dual Fuel Rod | 80 | True | True |
Depleted Schrabidium Quad Fuel Rod | 160 | True | True |
Nuclear Waste Rod | 15 | False | False |
Nuclear Waste Dual Rod | 30 | False | False |
Nuclear Waste Quad Rod | 60 | False | False |
Schrabidium Bullet | 7.5 | False | True |
Ferric Schrabidate Ingot | 15 | False | True |
Gold 198 RTG Fuel Pellet | 750 | True | False |
Balefire Shard | 1500 | True | False |
Balefire Egg | 10000 | True | False |
Closed Demon Core | 100000 | True | False |