Pollution
This page/section is severely lacking in information as it is unfinished. Click here to help with its completion. |
Pollution is a mechanic added to version 1.0.27X4627 affecting several machines related to industrialization. It must be properly mitigated, lest suffer the consequences of a polluted world.
There are 3 subtypes of pollution, all of which can be tracked with a monitor:
- Soot is most common, produced by fossil fuel burning and some other sources. It increases generic mob health and strength. At high enough levels, it becomes visible as smog.
- Poison harms unprotected entities at high enough levels.
- Heavy metal comes from the combustion of leaded fuels. It also increases mob strength, but also harms them at high enough levels.
It can also be harmful to entities and players if they aren't wearing gas protection.
Sources
Values are multiplied with a standard baseline multiplier for each type.
- Soot: 1/25 per second
- Heavy metal: 1/50 per second
| Machine | Soot | Poison | Heavy Metal | Connects to Exhaust Pipes? |
|---|---|---|---|---|
| Coker | 20/s | |||
| Flare Stack | 5/s | 5/s if leaded | ||
| Refinery | 5/s, 70/s if on fire | |||
| Tank | 50/s if on fire | 50/s if on fire and leaded | ||
| Combination Oven | 3/s | x | ||
| Iron Furnace | 1/s | |||
| Steel Furnace | 2/s | |||
| Crucible | 0.5/s if filled | |||
| Blast Furnace | 1/s, 3/s if extended | x | ||
| Firebox | 3/s | x | ||
| Fluid Burner | 0.025/s | 0.025/s if leaded | x | |
| Combustion Generator | 1/s | x | ||
| Industrial Combustion Engine | 0.025/s | 0.025/s if leaded | x | |
| Diesel Generator | 0.025/s | 0.025/s if leaded | x | |
| Oil Heater | 1/s | x | ||
| Combined Cycle Gas Turbine | 0.25/s | x | ||
| Turbofan | 0.05/s | x |
Mitigation
Compatible machines can be connected to special exhaust pipes, which are effectively specialized box-ducts, to output to a chimney or smokestack to reduce the amount of pollution. Dead dirt can be restored to grass via spraying seeding slurry with a chemthrower