Forcefield Emitter

From HBM's Nuclear Tech Wiki
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Active Forcefield Emitter

Generates a forcefield around it, its strength and radius depend on how many upgrades you use. This forcefield can be shot down using guns, or taken down by a missile.

The spherical forcefield created

Keep in mind that the tick speed of a minecraft server is typically 20 ticks per second. The forcefield power consumption is 1000 + (number of range upgrades * 500) + (number of health upgrades * 250) HE per tick. If it reaches 0 power, it will turn off. If the forcefield is not at full health, it will regenerate its health at a rate of 1% of max health hp per tick. However, if the forcefield reaches zero health, the forcefield will go down and stay at zero health for 100 + radius ticks, before turning on and being full health again. Each forcefield range upgrade will increment the forcefield radius by 16. Each forcefield health upgrade will increment the forcefield health by 50.

Needs a lot of power.

‍Recipe

Usage

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GUI example

Feed it power and press the button. Once the forcefield is on, it will deflect missiles that hit it, and take damage in the process. Damage is calculated from the hitting entity's mass times its speed times 50. So larger and faster entities will do more damage. This is an effective way of defending against most missiles. However, some missiles that split before hitting the forcefield, like a doomsday missile, are able to break through the forcefield.

Accepts Teal (forcefield range) and Pink (forcefield health) upgrades, up to 16 of each.