Guide: Endgame
The small images in this page are clickable.
After completing the nuclear age, we can now start working towards the endgame. This will be the most grindy part of your gameplay (especially making
Gerald The Construction Android) so be ready.

We will first start with the particle accelerator and the exposure chamber we made before.
Exotic Elements 
After completing the construction of a particle accelerator and exposure chamber, we can finally proceed to make particles which will then be used to make exotic materials.
Schrabidium 
Main page: Schrabidium, Guide: Schrabidium Creation
Schrabidium is a superactinide that has already been introduced, and as such, only an explanation of a new method of production is necessary. Schrabidium is used in armor, conventional and nuclear weapons, energy storage, high-tier circuitry, and nuclear fuel.
Schrabidium Production via Accelerating
A Higgs boson particle is capable of transmuting
uranium-238 into schrabidium at 100% efficiency in an exposure chamber.
It can also be produced in a cyclotron, but only in tiny amounts (nuggets) from ionized particles, a byproduct of most fusion reactions.
Euphemium 
Main page: Euphemium
Euphemium is a fictional material used in various ways and is a part of progression. Euphemium serves as one of the game's most endgame materials and one of the most powerful ones. It's extremely expensive to produce in large amounts and you will need great advancement through the mod to use it effectively. It has ingot, nugget, powder, and block forms. It can't be made into a plate via the press, so it is made into
compound plates with the plasma forge. Euphemium is used in armors, bombs,
a special apple,
artificial xen crystal and crafting the
spark blend.
It can also be used to make the
Rod of Discord with the Book of Boxcars.
Euphemium Production
Main page: Guide: Euphemium Creation
Related page: Schrabidium Cluster
In order to obtain euphemium, you need to first craft multiple
schrabidium clusters. These require
starmetal, schrabidium and
ferric schrabidate, which requires a fusion reactor. After you have multiple schrabidium clusters, find any balefire type bomb. A dud works the easiest as it has a small footprint and requires no fueling. After you get the bomb, place the schrabidium clusters around the bomb, similar to how you initially made schrabidium. After you are done, detonate the bomb, and any schrabidium clusters that have balefire on top of them will be transmuted into
euphemium-etched schrabidium clusters, which can then be centrifuged into euphemium nuggets. This method is best used to acquire initial euphemium, as duds are rare and schrabidium clusters are very expensive.
It can also be obtained with exposing
plutonium to dark matter.
Dineutronium 
Main page: Dineutronium
Dineutronium (abbreviated DNT) is the mod's ultimate material. It's a final tier material and is a higher tier than even euphemium. It is very difficult to produce, used to make the most absurd and broken items this mod has and is somehow a part of progression as it's used for crafting, most notably the dineutronium compound plate. Dineutronium cannot be stamped, so a compound plate form must be made in one an anvil.
Dineutronium Production
To produce dineutronium you need to have a particle accelerator with a power level of 12,500 or more and an exposure chamber. It is made in the exposure chamber by exposing 8
ferric schrabidate ingots to 1 sparkticle capsule.
Electronium 
Main Page: Electronium
Electronium is the last material with an ingot form in the mod. After acquiring dineutronium and the Book of Boxcars, we can craft electronium. This material can store unbelievable amounts of energy. It is completely made out of electrons. Electronium is used for forging the FEnSU and crafting a digamma laser crystal.
Electronium Production

Placing two
dineutronium ingots in the bottom slots and placing two
ionized particles on the top slots will yield one
electronium ingot.
Digamma Particle 
Main Page: Digamma Particle
The Digamma Particle is a mysterious particle that can be optionally made as it doesn't affect progression. It can be used to make
Digamma RBMK fuel rods.
The fuel rods can be recycled in a SILEX to get
Undefined which is used for crafting the murky anvil and the digamma laser crystal.
Digamma Particle Production
It is made by colliding two particles which are already hard to produce. It requires 70,000 momentum.
| 70,000 |
Endgame Armors 
Main Pages: DNT Nano Suit, Fau Armor, Euphemium Armor
The most advanced armors in the mod are the DNT Nano Suit, Fau armor and euphemium armor. If you want nearly perfect protection check them out below.
Fau Armor
The
Fau Armor is a power armor which requires 10MHE of power per piece. It has near perfect protection while having a small number of set bonuses. It reduces the incoming radiation by 99.99%. Fau armor is the only one with a complete resistance to digamma radiation among other armors. It requires expensive items like a
demon core,
Fau armor plating and
ancient scrap metal.
DNT Nano Suit
The
DNT Nano Suit is a power armor which requires 1GHE of power per piece. It has perfect protection, except against explosions, which it instead blocks 99% of the damage of. It is the most superior power armor set. It requires a full set of
lunar cybernetic armor to craft. A total of 24 DNT armor plates, which is made with
dineutronium compound plates, is required. It also needs very expensive items like a
spark singularity, a Balls-O-Tron coin and a
demon core.
Euphemium Armor
The
Euphemium Armor grants full resistance to anything including radiation. It also gives saturation which makes it so you never have to eat anything after wearing it. It requires a total of 24
euphemium compound plates. Euphemium compound plates are forged in the plasma forge and require
osmiridium, which we'll talk about later.
- The
broken pocket watch used to craft the euphemium armor chestplate require
yharonite billets, which are made with a DFC.
The Soyuz-FG 
Main page: Soyuz-FG
The Soyuz-FG rocket is an immensely powerful soviet rocket that is the primary launch vehicle for all satellites. The Soyuz can be made in the nuclear age for launching satellites. But it also has an important purpose in endgame, launching Gerald The Construction Android. This capable rocket must be launched from a suitably large mount - in this case, the Soyuz launch platform.
It requires 128,000 mB of kerosene and liquid oxygen to be launched as well as 750 kHE of power. Pressing the launch button starts a 30 second countdown, and will sound 2 alarms: one playing constantly and a louder one playing every 5 seconds. After the countdown has completed, the Soyuz will launch.
The rocket must be assembled in an assembly machine with the following recipe:
Soyuz Launch Platform
The pad to launch it from is constructed in the world using a simple to follow template, which is visible after placing the core component:
However, whilst it is simple to build, this structure is very large, and therefore requires many blocks. You'll need to craft:
- 4 stacks + 38 blocks of concrete.
- 7 stacks of launch pad scaffold blocks.
- 6 stacks + 30 blocks of launch pad component blocks.
If you're having difficulty sourcing all the required materials, make sure to take advantage of the automation the mod provides!
Launching

All satellites must be launched on the Soyuz-FG. Also, it must be noted that they need a satellite control interface with the same frequency, if an unlinked satellite is launched, it will go full freedom and you will lose it, wasting its expensive resources; so triple-check that you have correctly linked all your control items to the same frequency as the satellite!
Inertial Confinement Fusion Reactor 
Main Page: ICF
The Inertial Confinement Fusion Reactor, most often referred to simply as the
ICF, is a fusion reactor that uses two modular laser emitters focused onto a small pellet of fusible materials in order to generate conditions conducive for elements to fuse. Besides from the DFC, it is the most powerful reactor in the mod with a thermal output that can readily produce upwards of multiple GHE/s. The modular laser emitters allow for the level of power production and fuel consumption to be adjusted to individual needs.
Aside from producing insane levels of energy, the ICF produces
stellar flux, an gaseous antimatter required for forging
heavy duty elements, which are used in forging Gerald The Construction Android and some plasma forge recipes.
ICF laser parts and the
ICF fuel pellet maker are forged in the
plasma forge and all require 10MHE/t and 1MTU/t with a 40 second duration.
Plasma Forge 
Main Page: Plasma Forge
The Plasma Forge is a machine used to forge endgame items like
Gerald,
DFC and
ICF laser parts. Some recipes require
stellar flux,
heavy duty elements for example.
The plasma forge is assembled with an assembly machine:
The plasma forge can also make cheaper fusion reactor vessels at the cost of using quantum circuits.

The plasma forge does not accept upgrades but it can use up useless
fission fragments and
unstable isotopes to gain a temporary x4 speed bonus. Using fragments and isotope to get a speed bonus is heavily recommended as plasma forge recipes have a long duration. The available materials are listed in the main page.
We are going to use the plasma forge for the next step of progression, forging Gerald The Construction Android.
Gerald The Construction Android 

Main Page: Gerald The Construction Android
Gerald The Construction Android is an endgame satellite that is necessary for obtaining
osmiridium, one of the final materials of the mod. Gerald is the largest bomb in the mod with global effects that last several days.
Gerald must be forged in a plasma forge:

The recipe needs Gerald The Construction Android blueprint.
An
orbital module is also needed in order to launch Gerald, it can be also be made in an assembly machine using the following recipe (keeping in mind that it also needs its own blueprint):
| Duration: 120 seconds.
Consumption: 100 HE/t |
Since we talked about how to launch satellites with a
Soyuz-FG above, we can now launch Gerald to the moon.
- Use the satellite ID manager to apply a random code to the designator, then apply the code to Gerald (make sure that the codes are the exact same).
- Fuel the rocket.
- Press the red button and wait 30 seconds for the Soyuz to launch.
- After the rocket launch, you should get the 'Apogee' achievement. Now go to the satellite designator and put in any coordinate, preferably one far away from your base.
- Press the red button and wait for him to collide. When the button is pressed you should get the 'The Horizons' achievement.
After Gerald collides, he will create a crater filled with lava and
tektite that has a radius of 600 blocks. It will set everything on fire for a day, and fill the sky with ash for 600 days.
Now that Gerald has collided, we can finally start making
osmiridium.
Osmiridium 
Main Page: Osmiridium
After the collision, go to the crater and search and collect
osmiridium infused tektite blocks. These blocks will be put through a long refinement process to produce pure osmiridium ingots.
You can find the refinement steps in the main page.
The ingots can be used to make
euphemium compound plates. They can also be used to make an
osmiridium anvil, however it is heavily advised not to make it since it has the same recipes as the
dineutronium anvil.
After we acquire ingots of osmiridium, we need to make it into cast and welded plates first before using it for the next machines of progression.
3 Ingots3 Ingots |
We will use these plates to forge parts for the
DFC and the
FEnSU.
FEnSU 
Main Page: FEnSU
Before we start making the
dark fusion core reactor, we need to make a energy storage device capable of holding thousands of GHE/s with a very high output and input rate.
Unlike
batteries and capacitors, the
FEnSU can hold an infinite amount of energy.

The FEnSU is forged in a plasma forge requiring 50MHE/t and 50MTU/t plasma input energy with a 300 second duration. It is the most expensive machine in NTM.

The FEnSU will be very helpful in maintaining a DFC, the last step of progression.
DFC 
Main Page: DFC

The Dark Fusion Core (DFC) reactor is the ultimate reactor of the mod, capable of generating many GHEs of power per tick, even in weak configurations. In terms of power generation, it is the only reactor one would ever need.
DFC components are forged in a plasma forge. They require welded
osmiridium plates and maximum plasma input energy.

DFC Fuels
List of all compatible fuels, from best to worst. The number is the energy multiplier the fuel provides, which is used in the power generation calculations.
Antischrabidium (2.7)
BF Rocket Fuel (2.5)
Antimatter (2.2)
Schrabidium trisulfide (2.0)
Tritium (1.7)
Deuterium /
Xenon gas (1.5)
Poisonous mud (1.4)
Liquid oxygen (1.2)
Liquid hydrogen (1.0)
Power Generation
The following formula is used to calculate the amount of power generated per second:
- E represents energy output in HE.
- w represents the input energy from the emitter(s).
- f1 represents the first fuel's energy multiplier.
- f2 represents the second fuel's energy multiplier.
- c represents the core type's multiplier.
Core Types
| Type | Multiplier |
|---|---|
| 500 | |
| 650 | |
| 800 | |
| 2500 |
Components
Core
The core is where the main reaction occurs and is the namesake of the reactor. It requires 2 reaction catalysts and core item to properly operate in addition to the rest of the components.
It receives an energy beam sent by the emitter (explained below) which triggers the reaction and increases the power of the beam by a significant amount, for it to be absorbed by a receiver (also explained below).
The GUI of the core has 4 indicators: first fuel type, second fuel type, restriction field strength, and heat saturation.
While running, the core's size varies depending on the fuel amount, with its maximum size being if fuel is at maximum, shrinking as its internal fuel reserve does. If the restriction field reaches 0%, the DFC explodes. Heat saturation shows how many chained emitters can be added to the core. If it reaches 100%, it will also explode.
Warning: While running, the core will set nearby players and entities on fire and deal large amounts of damage if they aren't properly protected with hazard gear and have a line of sight to the core.
Emitter

The Emitter is the component that supplies the core with the energy to trigger its reaction. It must be constantly cooled with
cryogel while running, otherwise it will immediately melt into a lava source block. As noted above, it is possible to chain multiple emitters together by pointing them into one another and into a primary emitter aimed at a core, however, the efficiency of energy from chained emitters is only 90%, though this is likely insignificant compared to the energy output of the core itself.
The output level of an emitter can be adjusted between 1 - 100% (with 0% being off).
Warning: The beam also deals 50 damage to players and destroys most blocks that don't have very high blast resistance.
Receiver

The Receiver is the component that absorbs the generated energy from the core and outputs it as electricity. Do note to properly point this component to where the beam will arrive from, otherwise it'll be destroyed. This component also requires cryogel cooling like the emitter or it too will melt.
Stabilizer

The Stabilizer contains the reaction of the core (noted by the restriction field level) and prevents it from exploding in normal operating ranges. It requires a
lens to operate, which will eventually need to be replaced, though, it has very high durability. It also has an adjustable output between 1 - 100%, with higher levels providing higher core restriction at the cost of more energy and lens durability consumed.
Fuel Injector

The Fuel Injector is how the core receives its 2 fuel types. It does not have any slots for fluid containers, so fuel can only be supplied externally via pipes. The fluid types can be changed via fluid identifiers, which will automatically update the core's fuel types.
It does not require power to work.
Tungsten Crate

The Tungsten Crate is an alternative to the receiver, instead of producing electricity from the beam, it can use the heat it produces to instantly smelt items and turn
polonium-210 into
yharonite. The crate can also be used to charge the
crucible
Reactor Setup

- Place a
fuel injector at the x,z position the core will be at. - A
receiver or a
tungsten crate can be placed at an appropriate position and desired height at most 15 blocks away pointed at the center. - Place the
emitter and
stabilizers in similar positions and heights. - Finally, place a
dark fusion core in the direct center right above the fuel injector at the right height (using temporary scaffolding if necessary).
While there is a 15 block maximum distance, there is no minimum distance, meaning it is possible to make it highly compact in a 3x3 space.
Dangers
1 - If the DFC explodes due to any mistake it will create a large fölkvangr field and destroy a huge amount of area. This can be prevented by placing down a
high energy field jammer which prevents any fölkvangr fields from ocurring in a 300 block range.
2 - The core will set any entity that are close enough to reach the components on fire.
What to do now? 
By building a DFC, you now have completed the last step of progression in NTM. You could try to explore the
other
optional parts of the mod.
You can also try NTM: Space, where you can progress more by building
dyson swarms or
terraforming planets.