Guide: Endgame

From HBM's Nuclear Tech Wiki

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After completing the nuclear age, we can now start working towards the endgame. This will be the most grindy part of your gameplay (especially making Gerald The Construction Android) so be ready.

Endgame of NTM.

We will first start with the particle accelerator and the exposure chamber we made before.

Exotic Elements

After completing the construction of a particle accelerator and exposure chamber, we can finally proceed to make particles which will then be used to make exotic materials.

Schrabidium

Main page: Schrabidium, Guide: Schrabidium Creation

Schrabidium is a superactinide that has already been introduced, and as such, only an explanation of a new method of production is necessary. Schrabidium is used in armor, conventional and nuclear weapons, energy storage, high-tier circuitry, and nuclear fuel.

Schrabidium Production via Accelerating

A Higgs boson particle is capable of transmuting uranium-238 into schrabidium at 100% efficiency in an exposure chamber.

Uranium-238 Ingot
Higgs Boson Capsule
Exposure Chamber
Schrabidium Ingot

It can also be produced in a cyclotron, but only in tiny amounts (nuggets) from ionized particles, a byproduct of most fusion reactions.

Box of Plutonium Dust
Ionized Particles
Cyclotron
Schrabidium Nugget

Euphemium

Main page: Euphemium

Euphemium is a fictional material used in various ways and is a part of progression. Euphemium serves as one of the game's most endgame materials and one of the most powerful ones. It's extremely expensive to produce in large amounts and you will need great advancement through the mod to use it effectively. It has ingot, nugget, powder, and block forms. It can't be made into a plate via the press, so it is made into compound plates with the plasma forge. Euphemium is used in armors, bombs, a special apple, artificial xen crystal and crafting the spark blend.

It can also be used to make the Rod of Discord with the Book of Boxcars.

Euphemium Production

Main page: Guide: Euphemium Creation

Related page: Schrabidium Cluster

In order to obtain euphemium, you need to first craft multiple schrabidium clusters. These require starmetal, schrabidium and ferric schrabidate, which requires a fusion reactor. After you have multiple schrabidium clusters, find any balefire type bomb. A dud works the easiest as it has a small footprint and requires no fueling. After you get the bomb, place the schrabidium clusters around the bomb, similar to how you initially made schrabidium. After you are done, detonate the bomb, and any schrabidium clusters that have balefire on top of them will be transmuted into euphemium-etched schrabidium clusters, which can then be centrifuged into euphemium nuggets. This method is best used to acquire initial euphemium, as duds are rare and schrabidium clusters are very expensive.

It can also be obtained with exposing plutonium to dark matter.

Box of Plutonium Dust
Dark Matter Capsule
Exposure Chamber
Euphemium Ingot

Dineutronium

Main page: Dineutronium

Dineutronium (abbreviated DNT) is the mod's ultimate material. It's a final tier material and is a higher tier than even euphemium. It is very difficult to produce, used to make the most absurd and broken items this mod has and is somehow a part of progression as it's used for crafting, most notably the dineutronium compound plate. Dineutronium cannot be stamped, so a compound plate form must be made in one an anvil.

Dineutronium Production

To produce dineutronium you need to have a particle accelerator with a power level of 12,500 or more and an exposure chamber. It is made in the exposure chamber by exposing 8 ferric schrabidate ingots to 1 sparkticle capsule.

Exposure Chamber
Dineutronium Ingot

Electronium

Main Page: Electronium

Electronium is the last material with an ingot form in the mod. After acquiring dineutronium and the Book of Boxcars, we can craft electronium. This material can store unbelievable amounts of energy. It is completely made out of electrons. Electronium is used for forging the FEnSU and crafting a digamma laser crystal.

Electronium Production

Placing two dineutronium ingots in the bottom slots and placing two ionized particles on the top slots will yield one electronium ingot.

Digamma Particle

Main Page: Digamma Particle

The Digamma Particle is a mysterious particle that can be optionally made as it doesn't affect progression. It can be used to make Digamma RBMK fuel rods.

Balefire RBMK Fuel Rod
The Digamma Particle
Digamma RBMK Fuel Rod
This recipe is shapeless; the inputs may be placed in any arrangement in the crafting grid.

The fuel rods can be recycled in a SILEX to get Undefined which is used for crafting the murky anvil and the digamma laser crystal.

Digamma Particle Production

It is made by colliding two particles which are already hard to produce. It requires 70,000 momentum.

Sparkticle Capsule
Higgs Boson Capsule
70,000
The Digamma Particle
Empty Particle Capsule

Endgame Armors

Main Pages: DNT Nano Suit, Fau Armor, Euphemium Armor

The most advanced armors in the mod are the DNT Nano Suit, Fau armor and euphemium armor. If you want nearly perfect protection check them out below.

Fau Armor

The Fau Armor is a power armor which requires 10MHE of power per piece. It has near perfect protection while having a small number of set bonuses. It reduces the incoming radiation by 99.99%. Fau armor is the only one with a complete resistance to digamma radiation among other armors. It requires expensive items like a demon core, Fau armor plating and ancient scrap metal.

  • Fau armor platings require yharonite billets, which are made with a DFC.

DNT Nano Suit

The DNT Nano Suit is a power armor which requires 1GHE of power per piece. It has perfect protection, except against explosions, which it instead blocks 99% of the damage of. It is the most superior power armor set. It requires a full set of lunar cybernetic armor to craft. A total of 24 DNT armor plates, which is made with dineutronium compound plates, is required. It also needs very expensive items like a spark singularity, a Balls-O-Tron coin and a demon core.

Euphemium Armor

The Euphemium Armor grants full resistance to anything including radiation. It also gives saturation which makes it so you never have to eat anything after wearing it. It requires a total of 24 euphemium compound plates. Euphemium compound plates are forged in the plasma forge and require osmiridium, which we'll talk about later.

  • The broken pocket watch used to craft the euphemium armor chestplate require yharonite billets, which are made with a DFC.

The Soyuz-FG

Main page: Soyuz-FG

The Soyuz-FG rocket is an immensely powerful soviet rocket that is the primary launch vehicle for all satellites. The Soyuz can be made in the nuclear age for launching satellites. But it also has an important purpose in endgame, launching Gerald The Construction Android. This capable rocket must be launched from a suitably large mount - in this case, the Soyuz launch platform.

It requires 128,000 mB of kerosene and liquid oxygen to be launched as well as 750 kHE of power. Pressing the launch button starts a 30 second countdown, and will sound 2 alarms: one playing constantly and a louder one playing every 5 seconds. After the countdown has completed, the Soyuz will launch.

The rocket must be assembled in an assembly machine with the following recipe:

Assembly MachineAssembly Factory
Soyuz-FG

Soyuz Launch Platform

The pad to launch it from is constructed in the world using a simple to follow template, which is visible after placing the core component:

Military Grade Circuit Board
Power Saving Upgrade Mk.III
Military Grade Circuit Board
Steel Barrel
Steel Scaffold
Steel Barrel
Steel Barrel
Lithium-Ion Battery
Steel Barrel
Soyuz Launcher Core Component

However, whilst it is simple to build, this structure is very large, and therefore requires many blocks. You'll need to craft:

  • 4 stacks + 38 blocks of concrete.
  • 7 stacks of launch pad scaffold blocks.
  • 6 stacks + 30 blocks of launch pad component blocks.
Steel Scaffold
Steel Scaffold
Steel Scaffold
Universal Fluid Duct
Red Copper Cable
Universal Fluid Duct
Steel Scaffold
Steel Scaffold
Steel Scaffold
Launch Pad Scaffold Block8
Steel Plate
Steel Plate
Steel Plate
Steel Scaffold
Steel Pipe
Steel Scaffold
Concrete
Concrete
Concrete
Launch Pad Component Block8

If you're having difficulty sourcing all the required materials, make sure to take advantage of the automation the mod provides!

Launching

All satellites must be launched on the Soyuz-FG. Also, it must be noted that they need a satellite control interface with the same frequency, if an unlinked satellite is launched, it will go full freedom and you will lose it, wasting its expensive resources; so triple-check that you have correctly linked all your control items to the same frequency as the satellite!

Inertial Confinement Fusion Reactor

Main Page: ICF

The Inertial Confinement Fusion Reactor, most often referred to simply as the ICF, is a fusion reactor that uses two modular laser emitters focused onto a small pellet of fusible materials in order to generate conditions conducive for elements to fuse. Besides from the DFC, it is the most powerful reactor in the mod with a thermal output that can readily produce upwards of multiple GHE/s. The modular laser emitters allow for the level of power production and fuel consumption to be adjusted to individual needs.

Aside from producing insane levels of energy, the ICF produces stellar flux, an gaseous antimatter required for forging heavy duty elements, which are used in forging Gerald The Construction Android and some plasma forge recipes.

ICF laser parts and the ICF fuel pellet maker are forged in the plasma forge and all require 10MHE/t and 1MTU/t with a 40 second duration.

Plasma Forge

Main Page: Plasma Forge

The Plasma Forge is a machine used to forge endgame items like Gerald, DFC and ICF laser parts. Some recipes require linnk=Stellar Flux stellar flux, heavy duty elements for example.

The plasma forge is assembled with an assembly machine:

Assembly MachineAssembly Factory
Plasma Forge

The plasma forge can also make cheaper fusion reactor vessels at the cost of using quantum circuits.

All plasma forge recipes.

The plasma forge does not accept upgrades but it can use up useless fission fragments and unstable isotopes to gain a temporary x4 speed bonus. Using fragments and isotope to get a speed bonus is heavily recommended as plasma forge recipes have a long duration. The available materials are listed in the main page.

We are going to use the plasma forge for the next step of progression, forging Gerald The Construction Android.

Gerald The Construction Android

Gerald's crater in a superflat world rendered using Xaero's World Map. Notice the 2 rings of tektite amidst the lava.

Main Page: Gerald The Construction Android

Gerald The Construction Android is an endgame satellite that is necessary for obtaining osmiridium, one of the final materials of the mod. Gerald is the largest bomb in the mod with global effects that last several days.

Gerald must be forged in a plasma forge:

Gerald recipe.

The recipe needs Gerald The Construction Android blueprint.


An orbital module is also needed in order to launch Gerald, it can be also be made in an assembly machine using the following recipe (keeping in mind that it also needs its own blueprint):

Assembly Machine
Duration: 120 seconds.

Consumption: 100 HE/t

Assembly MachineAssembly Factory
Orbital Module

Since we talked about how to launch satellites with a Soyuz-FG above, we can now launch Gerald to the moon.

  1. Use the satellite ID manager to apply a random code to the designator, then apply the code to Gerald (make sure that the codes are the exact same).
  2. Fuel the rocket.
  3. Press the red button and wait 30 seconds for the Soyuz to launch.
  4. After the rocket launch, you should get the 'Apogee' achievement. Now go to the satellite designator and put in any coordinate, preferably one far away from your base.
  5. Press the red button and wait for him to collide. When the button is pressed you should get the 'The Horizons' achievement.

After Gerald collides, he will create a crater filled with lava and tektite that has a radius of 600 blocks. It will set everything on fire for a day, and fill the sky with ash for 600 days.

Now that Gerald has collided, we can finally start making osmiridium.

Osmiridium

Main Page: Osmiridium

After the collision, go to the crater and search and collect osmiridium infused tektite blocks. These blocks will be put through a long refinement process to produce pure osmiridium ingots.

You can find the refinement steps in the main page.

The ingots can be used to make euphemium compound plates. They can also be used to make an osmiridium anvil, however it is heavily advised not to make it since it has the same recipes as the dineutronium anvil.

After we acquire ingots of osmiridium, we need to make it into cast and welded plates first before using it for the next machines of progression.

3 Ingots3 Ingots
Foundry Mold Ingot x1
Shallow Foundry BasinFoundry Basin
Cast Osmiridium Plate
Duration: 6,000 Ticks / 5 Minutes Power: 50,000,000 HE/t
Reformate Gas
16,000mB
Welded Osmiridium Plate

We will use these plates to forge parts for the DFC and the FEnSU.

FEnSU

Main Page: FEnSU

Before we start making the dark fusion core reactor, we need to make a energy storage device capable of holding thousands of GHE/s with a very high output and input rate.

Unlike batteries and capacitors, the FEnSU can hold an infinite amount of energy.

FEnSU holding a very high amount of energy.

The FEnSU is forged in a plasma forge requiring 50MHE/t and 50MTU/t plasma input energy with a 300 second duration. It is the most expensive machine in NTM.

FEnSU recipe.

The FEnSU will be very helpful in maintaining a DFC, the last step of progression.

DFC

Main Page: DFC

Antischrabidium & BF Rocket Fuel DFC with lithium catalysts.

The Dark Fusion Core (DFC) reactor is the ultimate reactor of the mod, capable of generating many GHEs of power per tick, even in weak configurations. In terms of power generation, it is the only reactor one would ever need.

DFC components are forged in a plasma forge. They require welded osmiridium plates and maximum plasma input energy.

DFC fuel injector recipe.

DFC Fuels

List of all compatible fuels, from best to worst. The number is the energy multiplier the fuel provides, which is used in the power generation calculations.

  1. Antischrabidium (2.7)
  2. BF Rocket Fuel (2.5)
  3. Antimatter (2.2)
  4. Schrabidium trisulfide (2.0)
  5. Tritium (1.7)
  6. Deuterium / Xenon gas (1.5)
  7. Poisonous mud (1.4)
  8. Liquid oxygen (1.2)
  9. Liquid hydrogen (1.0)

Power Generation

The following formula is used to calculate the amount of power generated per second:

  • E represents energy output in HE.
  • w represents the input energy from the emitter(s).
  • f1 represents the first fuel's energy multiplier.
  • f2 represents the second fuel's energy multiplier.
  • c represents the core type's multiplier.

Core Types

Type Multiplier
Vibrant Singularity 500
Tiny Wormhole 650
Eye of Harmony 800
Thingy 2500

Components

Core

The core is where the main reaction occurs and is the namesake of the reactor. It requires 2 reaction catalysts and core item to properly operate in addition to the rest of the components.

It receives an energy beam sent by the emitter (explained below) which triggers the reaction and increases the power of the beam by a significant amount, for it to be absorbed by a receiver (also explained below).

The GUI of the core has 4 indicators: first fuel type, second fuel type, restriction field strength, and heat saturation.

While running, the core's size varies depending on the fuel amount, with its maximum size being if fuel is at maximum, shrinking as its internal fuel reserve does. If the restriction field reaches 0%, the DFC explodes. Heat saturation shows how many chained emitters can be added to the core. If it reaches 100%, it will also explode.

Warning: While running, the core will set nearby players and entities on fire and deal large amounts of damage if they aren't properly protected with hazard gear and have a line of sight to the core.

Emitter

The emitter.

The Emitter is the component that supplies the core with the energy to trigger its reaction. It must be constantly cooled with cryogel while running, otherwise it will immediately melt into a lava source block. As noted above, it is possible to chain multiple emitters together by pointing them into one another and into a primary emitter aimed at a core, however, the efficiency of energy from chained emitters is only 90%, though this is likely insignificant compared to the energy output of the core itself.

The output level of an emitter can be adjusted between 1 - 100% (with 0% being off).

Warning: The beam also deals 50 damage to players and destroys most blocks that don't have very high blast resistance.

Receiver

The receiver.

The Receiver is the component that absorbs the generated energy from the core and outputs it as electricity. Do note to properly point this component to where the beam will arrive from, otherwise it'll be destroyed. This component also requires cryogel cooling like the emitter or it too will melt.

Stabilizer

The stabilizer.

The Stabilizer contains the reaction of the core (noted by the restriction field level) and prevents it from exploding in normal operating ranges. It requires a lens to operate, which will eventually need to be replaced, though, it has very high durability. It also has an adjustable output between 1 - 100%, with higher levels providing higher core restriction at the cost of more energy and lens durability consumed.


Fuel Injector

The fuel injector.

The Fuel Injector is how the core receives its 2 fuel types. It does not have any slots for fluid containers, so fuel can only be supplied externally via pipes. The fluid types can be changed via fluid identifiers, which will automatically update the core's fuel types.

It does not require power to work.

Tungsten Crate

A tungsten crate.

The Tungsten Crate is an alternative to the receiver, instead of producing electricity from the beam, it can use the heat it produces to instantly smelt items and turn polonium-210 into yharonite. The crate can also be used to charge the crucible

Reactor Setup

Example DFC setup.
  1. Place a fuel injector at the x,z position the core will be at.
  2. A receiver or a tungsten crate can be placed at an appropriate position and desired height at most 15 blocks away pointed at the center.
  3. Place the emitter and stabilizers in similar positions and heights.
  4. Finally, place a dark fusion core in the direct center right above the fuel injector at the right height (using temporary scaffolding if necessary).

While there is a 15 block maximum distance, there is no minimum distance, meaning it is possible to make it highly compact in a 3x3 space.

Dangers

1 - If the DFC explodes due to any mistake it will create a large fölkvangr field and destroy a huge amount of area. This can be prevented by placing down a high energy field jammer which prevents any fölkvangr fields from ocurring in a 300 block range.

Crafting Table
Starmetal Ingot
Versatile Circuit Board
Starmetal Ingot
Versatile Circuit Board
Alexandrite
Versatile Circuit Board
Starmetal Ingot
Versatile Circuit Board
Starmetal Ingot
High Energy Field Jammer

2 - The core will set any entity that are close enough to reach the components on fire.

What to do now?

By building a DFC, you now have completed the last step of progression in NTM. You could try to explore the other optional parts of the mod.

You can also try NTM: Space, where you can progress more by building dyson swarms or terraforming planets.