Category:Armor

From HBM's Nuclear Tech Wiki

Armor sets added to NTM. May be regular and comparatively generic, special powered armor sets, or something that has a noteworthy gimmick.

Most of NTM's armors provide additional bonuses if all pieces are worn. Those bonuses are actually provided by the chestplate itself, and the check for a "full set" only takes the armor material into account, a hidden stat that is responsible for vanilla armor values. This means that certain armor pieces are interchangeable, for example the Mining Helmet is equivalent to a Steel Helmet.

Usual stats for armor bonuses are as follows:

  • Effects - A full set can apply permanent potion effects as long as the set is worn.
  • Damage modifiers - In the format of DT/DR, as follows:
    • Damage Threshold (DT) - A flat subtractor for incoming damage, damage below the threshold is nullified completely.
    • Damage Resistance (DR) - A multiplier for all blockable damage types, stacks with the other multipliers.
  • Enemy HUD - Shows a health bar above living entities. Can be disabled via the HUD keybind.
  • Thermal vision - Shows all entities' bounding boxes, with the color of the box corresponding to the type, for example hostile mobs are always shown in red. The bounding boxes are also visible through walls. Can be disabled via the HUD keybind.
  • Auditory geiger counter - Similar to the handheld geiger counter, the suit will click when exposed to radiation. It will however not show the geiger counter HUD.
  • Hard landing - An ability that causes the player to perform an AoE attack when hitting the ground after falling at least 10 blocks. The longer the fall, the more damage and knockback the attack deals. Can be quite dangerous as this attack cannot be disabled, which can lead to accidental friendly fire.
  • Fast fall - Additional downward acceleration when holding crouch in the air.
  • Rocket boots/ion jetpack - Provides jetpack behavior without a jetpack equipped.
  • Dash count - Allows the player to perform a quick horizontal dash in the current movement direction. Dashes recharge over time. By default, dashes use the same keybind as sneaking.
  • Stepsize - Allows players to "climb" blocks like they would climb stairs.

Protection multipliers are ignored if the damage type is marked as armor piercing/absolute (like starvation or poison).

If a protection multiplier is x0 or the damage is below the damage threshold (i.e. anything that results in 0 damage), the player will receive no damage at all as well as no knockback or invincibility frames.

Full sets may provide other purely cosmetic things like step sounds, sounds when jumping/landing, disabling certain parts of the player model to prevent clipping, as well as completely custom non-standard benefits specific to that armor set.